> also I do remember similar bug in construct classic, kinda like the every X ms precision bug :)
Sorry, I should have quoted what I was referring to. The every x ms imprecision in CC wasn't a bug.
we're talking about two differend things :) the one you're talking about I agree it wasn't a bug, but what I meant was the bug that also occured in C2 up until 78. If you made two events:
every 1000ms do something
every 50000ms do something different
the two events should fire in the same frame after 50000ms. the bug was causing the first event to fire quite earlier as it drifted off accuracy every time it was run.
hope I explained it now :)
cheers! and back to the topic please :)