RangerJim's Forum Posts

  • As promised, Mortar Melon was one of the first apps I downloaded on my new Windows 8 Touch Screen.

    Awesome game!

  • I would like to see Scirra add the plug-ins to the store. But for free - of course.

    Maybe have some moderators APPROVE of certain plugins (to make sure there is nothing malicious).

    Then there could be an Officially Approved Pulg-in section on the Scirra Store.

  • Maybe have an On Collision event with the Enemies for each other.

    On Collision with Enemy -> go other direction.

    If the enemies have the Bullet behavior you can have them bounce off each other.

    As for the blood, you can do 2 things:

    1) When you spawn the blood change the Z Order to be lower than the other sprites.

    2) Spawn the blood on another Layer that is below the layer that the player/enemies is on.

  • Occam's Razor...

    Ugh, Hate miss-spellings.

  • Why not draw walls but make them invisible, then you get all of the Bounce automatically with out having to do any math.

    Occum's Razor...

  • OK, I solved this for myself.

    The unbound scrolling was the key.

    I have an invisible sprite in the center of my layout with Scroll To behavior.

    The window size is set for 800, 800 while the layout size is 640, 480.

    This will allow me to have my Game Layout in the center of the screen.

  • I had an idea to do a game similar to Spore's first stage cell game. Where the player consumes other simple organisms and get's larger. The thing is C2 doesn't support SVG or smooth scaling graphics. So i'm seeking some insight as to how to handle the growth of the player. Let alone the potential large number of objects. At some point the tiny creatures become nothing.

    Maybe a small sprite replaced with a larger sprite with an animation for the growth in between?

  • Thanks for replying,

    The angle is not an issue.

    The layout by default is anchored to the window at 0, 0.

    I would like to anchor the layout in the middle of the window.

    So the layout would start at 100, 100 with the window being larger than the layout.

    I can find nothing that allows for this.

  • Nobody has anything on this?

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  • I have been playing around with the Layout size and angle and Layer size and angle.

    Is there a way to get the Layout to change position relative to the window?

    I would like the Layout to be at a slight angle and be in the middle of the window. Say a Window of 800 x 800 and a Layout of 600 x 600 I would like there to be a visible border of 100 around the entire layout.

    is this possible within Construct 2 or do I need to go to Canvas drawing for that?

  • I get my Windows 8 Touch Screen computer tomorrow.

    This will be one of the first games I get for my family to play.

    Great job!

  • This is a project I put together in order to test out some Effects and Behaviors and how they interacted with each other. I made this in order to find the settings I liked for the effects I wanted to use.

    I thought others might find some value in this.

    I tried to put it together in a modular way as to allow effects and behaviors to be added easily.

    <img src="https://dl.dropbox.com/u/54178762/EffectsTest/EffectsTest.JPG" border="0">

    Here is the CAPX:

    Effects Test CAPX

  • I apologize ahead of time if this is a known issue - I did a few searches to try and find a reference to this, but with no results.

    The Shake action of ScrollTo does not work with CustomMovement.

    Steps to reproduce:

    1) Start a new project snd select the Example: Custom movement (asteroids) template

    2) Add ScrollTo behavior to the Ship Sprite

    3) Add Player->Shake to the existing On Space pressed event

    4) Run game

    5) Press space and NO SHAKE OCCURS

    Its very odd...

  • You could set up a simple waypoint system and make your sprites change their angle when they are overlapping the waypoint.

    BasicWaypoints.capx

    Very Very Nice!

  • Why not just have the armor subtract from the damage? This is what most RPG (paper and pencil) games do.

    For instance:

    Damage = 5

    Armor = 4

    Health = 3

    Damage - Armor = Hits taken

    5 - 4 = 1

    Health - Hits Taken = New Health

    3 - 1 = 2