Scaling a sprite isn't too much of a problem. But in design moving from simple cell organism to the size of a humpback well does. So that's I'm looking for some insight on how to handle this form of sprite size evolution.
I thought maybe I could use one level of sprites, but no that won't work. However the other problem is still lofty.
Which is handling all the hundred of cell organisms. THen evolving to a small fish. then medium fish, big fish, dolphin, shark, small whale.... so on until reaching cuthulu like sizes :D
Hmm after writing that. I think what would work would be size steps. Where players can see the larger at 5 steps ahead as black background that are VERY large. Then as your figure grows have them scale down until they are only 2 steps. using steps as an abstract reference.