RandomExile's Forum Posts

    +1 Numerous people (including Ashley!) have articulately described how Scirra minimizes the impact/purpose of piracy, and we've even had a mention of a specific method some companies, not necessarily Scirra, would use to identify pirates. Ashley has been pretty clear that he doesn't plan to discuss Scirra's exact methods or pending actions.

    With that being understood, brushing aside the community's response to this thread and pressing for information which is contrary to Scirra's business interests winds up sharing some trollish qualities.

    It's starting to get a little weird that someone really needs to know how to circumvent Scirra's anti-piracy efforts and get specific details on prosecution of past cases.

  • Kyatric noted a number of threads on this topic on his pinned "How Do I? FAQ" thread in this same subforum.

    One of the most helpful ones I saw was the "Make Enemy Move Towards Player" thread. There are even several useful capx's linked.

    It's always good to try searching the forums!

    dimakoles,

    While it's entirely possible Scirra would prefer not to discuss their anti-piracy features in specific, one common method used by other companies is to "imprint" published works with the license used to produce it. If a product is being sold which is imprinted with a known pirated license, or a license registered to a person other than the seller, the company can demonstrate theft.

    Scirra may or may not employ that method, but it is one such example.

  • Hi, Taz!

    I think I sent you a message from the link on your website. If it comes across as a garbled mess I saved the text and can e-mail you instead.

    I've never commissioned work before, so if everything I had to say was amateurish, professionally insulting, and not remotely what you need to know, I'm terribly sorry.

    Best,

    David/RandomExile

    People have mostly said it. Scirra has a number of things going for them, including relatively low price point, crazy good customer support, constant updates, powerful free version, licensing for certain commercial uses (no need for commercial for your first $5K!).

    So, there's no real need to pirate the software, since in Scirra's case (unlike EA or others) you get way better support with the official product than from the pirates. You only "need" a pirated copy if you get around to using more than 100 events, OR if you already have the personal license and you wind up earning more than $5K off it ...

    ... which you can't get away with since Scirra will spot your pirated license on your widely-known commercial work.

    C2's about as pirate-proof as it gets, and while pirating it is unequivocally wrong, it frankly probably results in better advertising and future sales through publicity than it "costs" from the initial act. Why?

    If you pirate it because you weren't going to buy it anyway ... and you can't make money off a pirated copy because you'll be instantly busted ... what's the point? And does that person *really* hurt Scirra? Meh. If that person winds up falling in love with the toolset and wants to make money, they'll have to buy the license.

    Then you have people like me. I'm in a position myself where I was able to buy the personal license and reasonably expected to need more than 100 events, etc. I don't know if I'll make more than $5K off anything I make with C2, but when it went on sale I sprang for the business license out of a sense of optimistic exuberance and dangit, because Tom and Ashley are just the sort of people I want to support.

    Part of the brilliance is C2's price point. Take Adobe CS6: yes, it's ridiculously powerful and magical ... it's also almost cartoonishly expensive. There's a price above which people don't even have a conception of affording. For *most* people, $676 for even that powerful a tool is unthinkable. It's possible that for Adobe, they could actually make more money with a lower price by opening it up to a wider audience. C2 Personal, on the other hand, is $119 (not cheap, but not much more than two AAA games) and gets you the full program, and you don't even need to buy the commercial version unless you've already made $5,000!

    If you're at all thinking about using C2 commercially, the first $119 is a no-brainer investment (a serious one, but fair and realistic), and if you weren't going to pay that for this sort of kit, you weren't going to pay anything. Scirra doesn't lose.

  • Don't be too hurt, Squiddster didn't get a response from April =P

  • Patience is a virtue when you are unable to control the additional virtue of expedience. =P

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  • Forgive me as a programming n00b, but are you referring to the dictionary object from the manual, or a different capability?

  • You're right: right now there's no bookmark feature for the forum. You can, however, create normal browser bookmarks on a topic page. I agree that it would be nice to subscribe to a thread.

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  • I've never seen any company with this tight or productive a development cycle. It was about a week between custom color palettes coming up this recent time and implementation in the next release. Amazing!

    And then, as a writer and systems designer who doesn't program, there's no way I could create game mock-ups (outside of graphic adventures) to pitch on my own with any other tool. It would either take prohibitively long or exceed my skill set.

  • You're welcome, and thanks for making a game for us! I think you'll find a most cooperative ad-hoc beta-testing community =)

  • I'm not sure why, but after getting the tether, I went back into the kitchen and looked at Frank, and the game stopped accepting input after the reaction text displayed.

  • valdarko,

    I love your sense of motion. The pose, the "haphazard" splash graphic and papers which are clearly planned and well-balanced, and the color contrast on the scarf are perfect. Great use of palette, outstanding composition!

  • Arima, keepee,

    Really nice themes! Thanks a ton for sharing =)

    Rosareven has quite the classic hacker look.

    Keepee, I like the MonoDarkOutline for clarity.