RandomExile's Forum Posts

  • That's some really impressive use of C2. I concur with others who say it looks pretty polished. I did pick up on the arrow indicators showing where enemy craft are.

    I though the controls felt a bit sluggish, like some of the particularly ponderous craft from WC. For me, it seemed a bit frustrating, like I had to fight to move through molasses.

    Technically, very cool. I'd love to see a bit of a behind-the-scenes dev insight, if you ever have the time or inclination.

  • Great step. Out of curiosity, since it's now unique visitors instead of page view, might the average number of unique visitors to the site daily or over time play into adjusting the number of views required? I know there are thousands of us, but if there are only 1,000 regular users in a two-week period or so, having 500 unique views might actually be more of a "Well-Known" tutorial, having reached 50% of the active community.

    Additionally, if 201 people would kindly wander over to my tutorial, that would be wonderful. I'll bribe you by upvoting your comments and feedback [grin].

  • Ok, thanks, Tom! It seems like a lot of tutorials may have repeat value which should be captured in some way ... like when I go back to Building a Platform Game, or Guide to Construct 2's Advanced Event Features.

    But I realize it's a tough call, and between denial-of-service spamming and miscellaneous scamming, no solution's perfect, although it may be good enough. Running a software development company AND a community is no joke. =P

  • BluePhaze,

    That's great advice. So many games get posted where designers have put weeks or months of love and work into them, but then something, maybe even just a little thing like how fast a character accelerates, doesn't feel quite right and the gameplay is frustrating instead of rewarding. It would be easy to post small mockups using rough graphics to test things like that before undoing them would become onerous.

  • Crackpot, it looks very well put together. I liked the background fair/carnival art in the first scene, particularly.

  • Quire,

    500 Points, discussed here, and I point out how to get 150 rep in just a few seconds.

  • mochakingup, I'm really looking forward to a playable demo! This is beautiful.

  • This gets brought up every couple months, but hasn't been a development priority yet. I'll put my hand up in favor again. =)

  • I love that space parallax effect, and the rocket navigation is smooth. The sun is surprisingly ... bonky, of course. =P Is it at all practical to add in some sort of gravitic effect around the planet/sun?

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  • mineet,

    You're welcome! It just seemed like one of those things we could use =)

  • You're welcome, and I hope we get to see more updates!

  • dhondon,

    Added. Some of your 3D rendered work in particular is quite impressive. I love that island!

  • Indie,

    Added!

  • I really like where you're going with it! Maybe it's still a bit too dark, or I'm just having trouble differentiating where the doorways were. I can spot the color change, but I have to look really closely.

  • Likewise, no probs in FF 20.0.1.