This brings up an interesting question, though. Which religions or philosophies can or cannot be discussed in the context of game development? Roman paganism once had hundreds of thousands of adherents who believed the stories of Zeus were true, but I doubt that a game about Greek or Roman theology would be regarded as controversial.
What if someone wanted to discuss elements of Buddhism, such as in making a game exploring concepts of personal enlightenment wherein successive levels correspond to overcoming ignorance and desire?
Neoplatonism?
I think restricting respectful philosophical/religious discussions, especially as legitimately relate to game development, needlessly constrains the community and creates a great deal of confusion over what is acceptable and why.
Isn't the idea of how to weave "theme" into a game narrative a fundamental aspect of development? The five basic aspects of storytelling are Character, Setting, Plot, Conflict, and Theme. What if the Torment: Tides of Numenera devs had been asked by Gamespot to, for the sake of avoiding controversy, try to refrain from bringing up man's purpose for existence in their interviews?
Which elements of human nature, art, existence, and meaning are appropriate in our forums, and which are not? It would be very interesting to know the substance of the complaint on Rhindon's thread, and then attempt to apply it fairly across all analogous development threads.