ramones's Forum Posts

  • Bullets aren't affected by solids unless you have 'bounce off solid' set to true. If you don't want it to bounce you create an 'on collision with wall: destroy bullet' event.

    You have two shooting events 14 + 15. Event 14 is shooting every second without checking line of sight.

  • Made a more efficient version (don't want to loop 100 times every tick):

  • What about spawning two particle objects? One on a blending layer for the lighting and another on a normal layer on top for the actual fire.

  • MelVin What problem are you having? I tried it with the rotating platformer template just moving the shadow at the gravity angle instead of straight down:

  • Magistross It wouldn't work after export though would it?

    I think the reason you can't get the object name is because they are obfuscated at export. Same reason we can't create an object by name.

  • You can add the Node to a family "NodeFamily" and then pick Node by UID for the first one and pick NodeFamily by UID for the second one. Then you can create a wire at Node.X, Node.Y and set it's angle towards NodeFamily.X, NodeFamily.Y.

    The other way to do it would be to pick one Node by UID first and store it's x,y values in local variables. Then pick the second node and do your thing.

  • The Sprite(0) expression references the sprite with IID 0, not UID. It's just a coincidence that the sprites on the layout have UIDs that line up with their IIDs so the events work for them.

  • Tutorial favourites are separate from forum favourites. Go to the tutorials page and click the star in the top right.

    https://www.scirra.com/tutorials/favourites

  • It should be

    "size": [8,7,1][/code:1y0yqiex]
  • Sounds like you might have set the array sizes as strings instead of numbers in the JSON file:

    "size":["10","1","1"][/code:gu0d88su] instead of [code:gu0d88su]"size":[10,1,1] [/code:gu0d88su] ?
  • The function sets action to 1 for 1 second but event 34 is setting it back to 0 immediately because flicker = 0.

  • The pathfinding behavior takes time to rotate to the correct direction before it moves (even when you have 'rotate object' set to 'no'). If you set the rotate speed very high you won't get that delay.

  • Yeah it's set to show the renderer. If it's showing "webgl" and it doesn't work I'd imagine it's your graphics driver not supporting that effect. Have you tried the pulse effect on a sprite? And do other effects work?

  • Works for me. Does this work for you? [attachment=0:3levkmyt][/attachment:3levkmyt]

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You have the bloke's and resource's origin points at the centre of the ball so they're actually all in the same place. They're all equal distance to each other.