Ragevortex's Forum Posts

  • ArcadEd I did experience a wierd slowdown and some "loading" jitter for the login and the scores but I think its because of where the calls are placed in the events rather than the plugin itself. I'm getting a fairly good fps considering the pace of the game itself.

  • BluePhaze

    At the moment I'm using the 2.0(beta) compiler

    on a Samsung Galaxy 3 and testing on other android phones and tablets too.

    The banners in my project are showing only on designated layouts and in the actual game layout they do not show. (I have an intro and splash screen layout, game layout and scores and store layout.)

    I'm currently working on "cleaning up" the scores layout and making the store layout. Everything else of the game is done and working as planned.

    This current project is not aimed to air on iOs until after which is why I'm trying to make everything work from the get go so when I port it it has a smooth transition.

    I'd like to hear from the iOs experiences from maybe ArcadEd to see if they had any other issues with the plugin... so far it's working fine on this side.

  • ArcadEd

    russpuppy

    Well as it turns out we already use all that in the plugin js code I just found that out the hard way(by looking) so... if we had another item in the plugin that instead of just opening the leaderboard we could GET the leaderboard info we could theoretically just put it however we'd like in our apps.... :This is something we could ideally have ... I might just be dreaming tho...

  • russpuppy well I'm going to google's documentation and they build a nice little string for that ... so far the way I'm attempting to work with it is using an ajax call to "get" the url I'm building using something along the lines of an examplehere (translated to a c2 event of course) and from google api's documentation example here if all goes well it should give me a json response I can use... that is a bit off my area of expertese but if done correctly it should benefit all of us by enabiling us to integrate a nice looking listing from the available information in the google play leader board to what we already have ... I hope.

    I don't want to deviate too far from this thread's main theme tho so If I find out anything else and manage to get decent results I'll post the process in another clean thread.

  • ArcadEd

    russpuppy

    hey guys any idea how to get a listing from the leaderboard? I'd like to add one to the "scores" screen in my game ... I'm thinking I might actually need to use the browser plugin and js fro that but I'd like to know if you have any other ideas for it... after all the CocoonJS plugin has most of what I used to login and post the score but not a way to actually retrieve something useful(that I've seen so far) to make an in game list.

  • russpuppy I just played your game. Pretty nifty. did you save the player's(personal) high score with webstorage? Also why am I the only one on the public list It feels kinda loneley.

    I planned on making a listing for mine (in game) like old arcade games used to have, however, It's proving to be a bit more challenging than it should. I did get my game to log in and work and even achievements seem to be working. I kinda made a mistake(again) and have to re-publish because of it but I see much progress so far.

  • Awesome... mine just worked I did the funky chicken and all. I accidentally uploaded the "immortal" version but I'm correcting it now. so far so good... as soon as I get this working I'll finish up the leaderboard code and all will be well. It was so exhilarating to see the actual login working it was awesome. Thanks for all the help and hard work on this keep it up.

  • Is it working in a mobile (android) /google version yet? any testers... I tried it last Friday and it froze on ludei's logo thing. Haven't been able to test anymore during the weekend. Still going to try again but since it takes around 24hours for google to make it available to me It's still gonna take me a while to find out.

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  • Nice. I usually just manually make my menus for the game this is quite promising.

  • Well then I tried this(several times) and my working game just stopped working because it stays at the ludei flicker screen... the google play 24hr waiting time doesn't help my cause either.

    Darn.. I had high hopes for this update... ludei what kind of self respecting programmer pushes out a non working plugin that breaks more than it fixes! (i don't mean it as a bad way im just saying hey man that sucked)

    ArcadEd Thanx for your efforts on trying to make this work... they're greatly appreciated. I do agree with your previous statement that Ashley should be able to check if he can fix this and integrate it properly to C2 ... I think he's kinda swamped with work tho so I'm guessing if considered it'll go into the back burner... which leaves us right were we were... waiting...

    Oh well. **searches for his chips, soda and a JS manual just in case**

    Frankly I believe C2 should have an in house plugin to deal with such things.

  • Ohh ... thanks I was looking for something just like this... kinda got tired of manually aligning my fonts in a grid.

  • Thats looking preety cool so far. I wonder if you could change the color when you detect your "target"... it would give you a nice dramatic effect.

  • ok cool good to know.

  • Ashley Thank you for the quick reply. So if I wanted my game to have a private yet multiplayer connection w/o adding extra load on scirra's signaling server we would have to make our own solution right?

    The game we are developing is for mobiles and we'd like the players to be able to setup their "room" and invite their friends(2-8) for a nice challenging game much like old battle tetris(ours is not tetris tho) used to do.

    I'm just asking because I have to rely this to my team in a clear manner and I want to have the best possible explanation I can for them so we can make the adjustments we need to do if any.

    Thank you for all the help you've been great.

  • Hi there. This is my first actual post in a while and its a sort of direct question for Ashley ... I've been playing around with the multiplayer pong idea for a while with my co worker and the recent template was great in clearing out some of our doubts.

    However I've been thinking... I know at least on this recent version of multiplayer the signaling server is hosted by scirra and manages the information traffic for the host and peers... Is there any possible way to make something similar over bluetooth connection among paired devices?

    Any ideas or suggestions are welcome too.

    Thank you again for such a great product.