The canvas or paster plugins are helpful for this.
The canvas plugin can make things easier due to it's "paste layer" action, but pasting things like tilemaps will cause an error if webgl is on. Actually the performance is much better when using the canvas object if webgl is off.
The paster plugin could be used as well. It was written to utilize webgl more efficiently than canvas, and it allows pasting objects with effects applied (at least mostly). One drawback is it doesn't have a "paste layer" action, so you'll have to paste objects individually.
With either object pasting tilemaps and particles is a problem since those objects for efficiency only draw what is on screen. The post here has a solution for both that may help.