i have an array of 1000,20,1, i have in my project on start of layout -> Load from JSON string , i have lag using construct 2 after i paste the array information from the array tool creator, i am using local storage to save information in the array, how i can handle big arrays without lag? i need to load the information from a CSV file? i can use local storage to save information in the CSV file? i cant use Load from JSON string with big arrays?
I don't want to complicate my head with this, i am not programmer, i can handle this construct 2 lag to edit events, my only concern is if this construct 2 lag have any impact in the performance of the game? in the debugger when i tried to see the array i get lag and the FPS down a lot like 9 FPS, after some seconds the debugger return to 58-60 FPS without lag.