Yeah, just making it faster changes where the ball would go and how much it bounces. It wouldn't match the path the ball would actually follow.
Here's a way to predict where the ball would go, including bounces. The drawback is it doesn't work with the physics behavior, instead I just used a js physics library so I could do many simulation steps at once. The second issue is that's all I made it do. For a complete game it would need to switch between predicting the path and actually moving.