QuaziGNRLnose's Forum Posts

  • updated alot of things, added some too.

    recolourable character, figure that out yourself its near the bottom

    gripping onto moving objects (circles)

    ice.

    tweaked physics

    ungrappalable terrain added,

    save it into your unzipped first file if you want sounds to work (you'll be missing the ice slide sound but that one sucks right now anyways)

    http://dl.getdropbox.com/u/1010927/MR_WINCH%202.0.cap

  • something you see in most platformers is being "crushed" by moving solid objects, when pinned up against another solid object. be it a block falling on you or being between 2 blocks when they close up a gap.

    i think it would be a great feature for the default platform behavior if you could check for this.

  • > Oh! I get it now! Captain Dreadeye!

    >

    Slightly offtopic, but please can someone make a Captain Dreadeye game?

    On topic: I couldn't believe it when you told me the power of this system, and I can't imagine how loud it must be!

    its just captain.

    and believe me we already are, and its awesome so far.

  • i don't think someone who is inquiring these things on this site, should be trying to make anything 3d in construct.

    even for an advanced user like me that would be pretty difficult (but not impossible) but it wouldn't be a very good idea since it would take more work than just using a 3d engine.

  • heh

  • you've only made sounds so far and the shrinking of white smoke paritcles so, no you haven't done more than that, and you haven't even done that itself, like you implied in your post.

  • i like my tiny demo test arenas deadeye

  • alt f4

    its the basic close application command in almost any windows program. its alright tho, i didn't know for a while either.

  • Cool game idea However, the way it automatically drops if you touch the end of the winch made it really damn hard to get across those moving circles... and the controls are a bit weird, maybe if when the winch attaches, the line can't extend (ie you'd get dragged along if the thing you attached to moved).

    moving objects and pullable ones aren't grabbable atm like the walls and ceilings are. i have to find a way to do it without being buggy.

    controls are a bit difficult at first, but you get the hang of them, and theres not really a better way that ive tried yet.

    you can grip walls and ceiling if your not touching the floor.

    you can drag yourself across the floor.

    i might consider making the rope tethered like that, but it would pose a lot of problems.

    oh ya the player movement is non existent right now, its just default platform so controls will probably improve when i get around to changing that up.

    PS: srry for double post, you replied when i was writing the first one

  • ye only started it yesterday so its still pretty buggy.

    that falling off thing just has to do with fall speed, cause the hook cant catch up to you

  • tiny game im working on, to take a break from other projects. very minimalist 2 color per sprite style.

    shoot/retract: L mouse button

    Pull: R mouse button

    WASD movement

    its not that much atm.

    http://dl.getdropbox.com/u/1010927/Mr_Winch.zip

    davio may help a bit in level design later on

  • [quote:2nuxkwl2]*insert sneaky petition to get rotate around point

    im doing this without variables to store the relative angle and distance cause i don't feel like it.

    point.x+cos(angle(point.x,point.y,object.x,object.y)+(amount you want changed))*(distance(point.x,point.y,object.x,object.y))

    point.y+sin(angle(point.x,point.y,object.x,object.y)+(amount you want changed))*(distance(point.x,point.y,object.x,object.y))

  • very nice project, id help, but alas im too tied up in my own projects to be able to do it.

  • construct

    2

    AWESOMEE

    i hope we can use it as its being developed as we were when construct 1 was.

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  • isnt sprite distortion a textured polygon?

    it seems to me your being kinda lazy saying something too much work. making anything is going to be a lot of work.

    a game wont materialize and asking devs for a redundant feature because you dont want to try very hard isn't going to make you any better of a Congrammer.