QuaziGNRLnose's Forum Posts

  • <img src="http://www.thomasmahler.com/images/s_02.jpg">

    this videos only running at 0 fps for me?

  • oh god, i haven't downloaded this, and its probably illegal in 200 different countries if i do. my only question is...

    why?

  • mangament wHA!!! game

    your giving construct a bad image! lol

  • that really cool man! ive thought about using construct for animating myself, but i never had the drive to finish any of my attemps, and i was unsure how to go about recording my work. it looks like camstudio works alright, maybe u should try fraps tho, youll get a much better quality video.

  • you need a customly programmed behaviour for this, there is no simple hack u could use with the platform movement which would be simpler than programming your own movement. just getting the circles to influence the jumps gravity realistically is complicated, not to mention that the character would land on his head without additional programming to control the characters angle as he jumps and lands. making the character rotate around the circles, is probably the simplest thing to do. all you need to do is set the characters x and y position to

    x= circle.x+cos(angle of the character in relation to the circle hes standing on)*radius of the circle plus the distance of the character feet from his hotspot.

    y= circle.y+sin(angle of the character in relation to the circle hes standing on)*radius of the circle plus the distance of the character feet from his hotspot.

    i havnt played around with the custom movement behaviour very much, but i bet you could use it to simplify the gravity influence and stuff like character movement speed

  • 2nd'd

    ive wanted something like this for ever

  • this is completely unrelated to the topic, but that boxart graphic i suspect that u made is awesome and id love to see a non-scaled version

  • Yeah, cubic was originally included for that reason !

    (I requested the feature :B)

  • since the fingerholes go through to the other side

    don't they work for both hands?

    the blades arent positioned correctly so its awkward.

  • openGL is a much much better idea than java, and probably easier to do

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  • huh? most font types are vector graphics...

    http://en.wikipedia.org/wiki/TrueType

  • i had no idea!

    im a left for writing but i prefer throwing right handed, and using scissors right handed since we never had any lefty scissors.

  • <img src="http://www.entropiaforum.com/gallery/files/6/4/4/1/ThreadRevival-Batman.jpg">

  • if your event was lets say: red collides with blue. (sprite2 hits sprite or vice versa)

    it will pick the affected sprite in family blue and the affected sprite in family red. and choose the variables for damage associated to those sprites.

  • <img src="http://i297.photobucket.com/albums/mm239/darkwoodgames/da.png">

    do this except make each sprite you want to be effected part of two families and change the objects in the action i pictured to the families red and blue. BOTH sprites NEED to be part of both families.

    if your event was lets say: red collides with blue. (sprite2 hits sprite or vice versa)

    it will pick the affected sprite in family blue and the effected sprite in family red. and choose the variables for damage associated to those sprites.

    i dont understand what you meant by "From what I've seen Families do things globally only" families are just so that you can pick different objects of the same type (ie sprite) to meet the same conditions as other objects.