i agree construct is a 3d game creator, but a little bit of model loading and rotation control using an xyz vector on those imported models, would open up alot of possibilities to add 3d "sprites" to 2d gameplay.
Dont talk about the idea of 3d in Construct as if we need to have a 3D inquistion and try to limit the amount of 3d things possible within the program. Construct it a game creator, and the more power it gives the users, the better
if i knew how to program id think translating the my rotation stuff from event logic into extra mesh controls for the sprite objects wouldn't be very difficult at all. and having control over rotation in said object would be a godsend to those who can't grasp the math (heck i can barely even understand exactly what i did after not looking at it for a few months)
i can assure you alot is possible with the current system right now though, and im probably going to release an engine with a custom loader and editor which makes 3d objects pretty easy for anyone with a good understanding of construct.
but thats gonna be on hold for a bit as i work on mah 3D ping pong game, which'll show any damn thing is possible in this program