QuaziGNRLnose's Forum Posts

  • lmao what?, im canadian and that makes no sense to me

  • lol, just pointing something out, cause i see it way 2 often, im not addressing specifically azu, as i dont know much about his skill, but in general i see this often, especially in real life, and i thought this place would be a good area to say my opinion, as something similar is happening. srry if i seemed a little touretsish, i myself cant code, but ppl have to realise its not easy, you gotta learn the coding system, which takes long, every code structure is different, and it doesnt make game making any easier.

  • Bah, I prefer the runtime motion blur! To me that looks nothing like motion blur, because the main object graphic is still perfectly crisp. It's just a smudgy trail behind it.

    lol with a blur object with intensity parameters fake motion blue would look awesome. imagine fake motion blur like this with blur intensity applied to it, that would look nice.

  • by fluid i mean any body of liquid/fine dust.

    this is a simple example (CPU WHORE) that i whipped up after seeing a falling sand game on my friends ipod touch at school, i wanted to figure out how it was done so during my french class i thought up of this little beauty, although inefficient through constructs event engine it is by no means ineffectient. ive seen java games with tons of particles run really fast, and after research i saw theyre made my way. which is compare your bottom 5 neighbors and reacts based on which ones are open or closed (via an array)

    the scans are performed bottom to top, so that everything falls at the same time

    i see a possible extension using this in the future, its a really simple concept and it works pretty well 2 this one was thrown toghether.

    http://www.mediafire.com/?sharekey=d3fa ... 4777b59d28

  • lmao, david made it possible! it his baby now lol

  • i dont get why noobs jump to think that python is needed for something complex, they can barely do event based programming and just assume it would be easier to make a game using an even more difficult method. heck they can barely make a custom plat movement and want to make a super epic RPG, gets me so MAD!

  • i disagree, you must realise that processing an ellipse in vector is CPU intensive, and i think its quite redundant to have to make a circle, move the circle and paste a circle, then destroy the circle, also having to edit the circle properties before you paste it, and destroy a circle, when you could just draw a circle at a point on a canvas with given params, its much cleaner and much less cpu intensive. saying a circle is redundant is like saying

    "why have a line draw function on the canvas?, why not just make a 1x1 sprite which you resize to the desired length, rotate and paste into the canvas, having a line draw function is just down right redundant, heck, why even use a canvas at all, its redundant"

    an ellipse function is barely redundant, its a simple drawing function which would complete the canvas object, i dont understand why it should only be for lines and pasting, it should be able to draw polys and ellipses.

  • yea, but if u ever used mmf2 you see its pretty usefull to have polygons on the object, after all it would be HWA but vectors are not. its simply finding points, and drawing lines, then filling in the average of all the point postions right?, something like that, but its impposible to do this atm, it needs a little more work, and ellipses should be a basic drawing Op

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  • it happens most of the time when i just try too make ANY event/action and open up the effects tab when i get the select window, everything else works fine

  • ive asked for this 2, it should have control for y blur strength and x blur strength.should really have a strength setting, that way as you said, you could make directional blur, like

    set yblur strength to SIN(angle)*('speed')

    set xblur strength to COS(angle)*('speed')

    and tada, you have fully working fake motion blur.

    this would be really usefull

  • how does erase/mask effect work? i never understood what they do and how to use them

  • the canvas object seems really basic at the moment, it cant darw elipses, or polygons between points, also perhaps set the possibility of removing from the canvas, so lets say you want to draw detructible terrain, you simply plot an elipse, and set it to erase from canvas object (value 1 is no value 2 is yes) something like that., if u were to say erase from canvas object with an ellipse/polygon that was lets say 50% transparent, it would leave a 50% transparent spot on the canvas, which you could see through.

    i really believe polygons which u set the point for like draw shape with points 1.x,1.y,2.x,2.y,3.x,3.y ect ect, (no limit so you can make any number of points that youd like.)

    should exist also, mmf2's overlay object is quite better than the canvas object, not enough properties are defineable. and essential features like drawing circles and erasing certain areas with those shapes or pasted sprites are inexistant.

    a canvas object is really good if you want breakable terrain, and you cant do that with it!

  • every one whos used mmf2 probably knows about the viewport object?

    why isnt there some thing like this for construct?, its pretty essential for making splitscreen games,and is very usefull for making some cool effects, and if you could make it render objects outside of the normal window area, that'd be awesome.

    i have considered maybe making splitscreen with the layout object, but that would be a bitch to program, having to store every single position value, ugh. so yah, i think im not the only one who'd like to see this in construct. splitscreen would be very cool.

  • i find this good, and i personally hate bezier curves which you manually pull, i like to use powerpoints curve tool for inking stuff in, much faster for me, and i dont have to mess around with lots of layers

  • her gun seems to go from pointing down to pointing up? is that intended?

    and lol, f-boobie