QuaziGNRLnose's Forum Posts

  • this isnt really related to construct, but i cant seem to find out how to solve the angles of a trapezoid, with all given side lengths.

    i know its possible, because theyre are calculators on the internet, i just cant seem to find out HOW to do it.

    anyone here know how?

    this is what i need to know sorta

    http://www.1728.com/quadtrap.htm

  • <img src="http://upload.wikimedia.org/wikipedia/commons/thumb/a/ae/Cauliflower_Fractal_AVM.JPG/800px-Cauliflower_Fractal_AVM.JPG">

  • yes you could use sin and cos, but for IK a simple SSS would open up IK for everyone to use easily. you said you didnt want to implement a new behaviour? so just implement SSS and it should make things very easy. im not doing this for myself, its just to help others who therwise wouldnt understand what to do.

  • THANK YOU!, i really needed this for something, and i was using an array before

  • it would just return a value that you scale the triangle to

    something like X*60^2 or wtv.

    but SSS is all that id really need, might as well implement other things while theyre at it

  • i think it would be useful to have a system expression for solving triangles, just like we have them for lerp, qarp and cubic

    <img src="http://www.1728.com/trian4.gif">

    something for all sides, and something for all angles, would be best (the others arent really all that used)

    youd have something like SSStri(a,b,c,X) and AAAtri(A,B,C,x)

    x being A,B or C depending on what angle you want, or what side you want

    the formula for SSS is

    <img src="http://www.teacherschoice.com.au/Maths_Library/Trigonometry/solve_4.gif">

    and then you find the ACOS of that decimal number.

    you switch around ABC depending on what you need

  • Enraged?

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  • how can you see that image?

    edit nvr mind

  • use physics behaviour, and turn the x vector into lift.

    so that if youre plane moves 10 pixels on the x vector it gets force in the up direction

    youd have to tweak things so that your planes lift alone doesnt allow it to fly forever

  • i just found image manipulator and i would like to know what it does and how to use it??!!

  • um, if your image point is at the most left or right of the sprite you can just do set width to ('health'), and itll work fine

    or if you want it to be a give length you can do (('health')/100)*(put whatever the maximum of your bar length is here)

  • this is really old, im not working on it anymore, but it was the first thing i ever made on construct

    http://www.moddb.com/games/ddf-side-scr ... ter/videos

  • its nice, but roads dont really corner like that, they usually bend in arcs (quarter circles)

  • wow that looks awesome trevor, does it use sprite distrotion, to make stuff look like davids fish?

    heres a few screens from a Shmup me and my bro are making

    you can build any ship you want, and its stats are affected by how its built, what parts you use ect, when you get attacked, you can lose pieces, which will modify the control of your ship and make it slower/faster, lose weapons ect

    when your core blows up (green square), you die.

    theres a ton of parts, (but theyre not all made yet hehe)

    (the pictures look pixely, but it looks much nicer while everything is moving)

    <img src="http://willhostforfood.com/users/QuaziGnrlnose/screen1.png">

    <img src="http://willhostforfood.com/users/QuaziGnrlnose/screen2.png">

    <img src="http://willhostforfood.com/users/QuaziGnrlnose/screen3.png">

    <img src="http://willhostforfood.com/files3/4955144/screen4.png">

  • what is boolean?

    does it have anything to do with cutting holes in stuff, like in 3d modeling?