QuaziGNRLnose's Forum Posts

  • username: Quazi-GNRL-nose

    (someone took it without slashes? i wonder who??? its so random)

  • can you sign me up?

  • i think the problem is that alot of those things which dont have documentation are pretty self explanatory, so people dont feel like writing a somewhat useless page. you should bring the most enquired things to the top of the wanted list.

  • directinput wouldnt support any old controllers besides x360 ones, but it would allow for alot more control over x360 controllers, making analog triggers possible, allowing rumble ect, and directinput will probably go the way of directsound soon. xbox 360 are the one of the most used (or even the most used) windows controllers nowadays anyway, plus its probably the best one also (i hate banna controllers...).

  • david's example is basically how the tank works, but in a simpler way.

    the only prob with his example is he only uses 2 samples, which would make a sharp variation look weird, id use 5, or even 10.

  • you need to package the latest directx dll in the same folder as your exe.

    its probably a directx not up to date issue.

  • you should use xinput, it allows you to control vibration, recieve and send headphone/mic stuff on an xbox 360 controller

    also direct input cant handle the analog triggers on an xbox 360 mote very well

    Directinput

    [quote:1fhmnx8z]The left and right trigger buttons will act as a single button, not independently

    The vibration effects will not be available

    Querying for headset devices will not be available

    Xinput

    [quote:1fhmnx8z]XInput is easier to use and requires less setup than DirectInput

    Both Xbox 360 and Windows programming will use the same sets of core APIs, allowing programming to translate cross-platform much easier

    There will be a large installed base of Xbox 360 controllers

    XInput devices (i.e. The Xbox 360 controllers) will have vibration functionality only when using XInput APIs

    Future controllers released for the Xbox 360 console (i.e. steering wheels) will also work on Windows

    Using the Xbox 360 Controller with DirectInput

  • my computer class sucks, i wish i had something like this

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  • to make perspective, all you need to do is compare the players Y position and scale him accordingly, if hes close scale him up, if hes far scale him down.

  • well atm there is no way of creating filled shapes, besides pasting. id like to be able to make filled in shapes on the fly like how you can currently draw lines. the only way to do said things would be to have a polygon option, or have a polygon drawing action.

    i find construct's canvas object is very lacking in the feature department, all you can really do is draw lines and paste atm.

    the mmf overlay redux (same thing as canvas) is much more advanced, as you can give it N number of points, and then it will create a filled polygon for you. i would really like it if one of the devs made this feature availabe. (it also has a flood fill action) it has line thickness, and ellipse drawing with line thickness, all of these things can very much be used, and should be implemented in the very basic canvas object.

    btw Euphronios dont wrry about it

  • you dont understand, i want to be able to draw lets say a circles then say fill at x,y and it will fill the inside of that circle or the outside depending if i filled inside or outside the circle

    basically i want to be able to fill like you can in paint

    (and do you seriously think i dont know about clear to colour )

  • he wants it to know what character your pressing, edit box isnt good for that, it just recieves input, he wants to get input.

    this should be implemented, so that typing can be easily made, and it has other uses too

    (window's controls are also very ugly)

  • i dont wanna bring you down or anything,but a complex custom movement like sonic is a pretty advanced thing, and not the ideal thing to do when you dont even know where to start :p

    its not impossible believe me, but it requires alot of thinking to get things to work like you want them to.

    now i know how to do this, but its by no means for beginners. it requires a lot of complex stuff.

    me and davios tank movement engine is a crude example of what youd need (its in "your creations" subforum)

    im not trying to make it seem hard, its not the most difficult thing you can do, but what im saying is making a sonic style movement isnt where you should start, this is THE generic "i wanna make an RPG" dilemma.

    anyways, back to helping you out lol

    now if i remember sonic doesnt have real terrain finding like you wanted. it has terrain slopes which are (* is short for degrees) 0*,22.5*,45*,67.5* ect (they are in 22.5 degree increments which creates the illusion of smoothness), it doesnt have smooth terrain. so that means it does work somewhat like deadeyes example. ontop of these 22.5 degrees terrain things, it has quarter circles, and quarter pipes (for things like those rolling hills, and of course loops (although loops are a somewhat prescripted event.)) now all of these things are 100% possible in construct, and making a sonic engine that works excactly like the original is not as hard as i previously mentioned (but still somewhat difficult). if you understand Cos and sin and are pretty fluent in math it should be relatively easy.

    <img src="http://www.trustedreviews.com/images/article/inline/7071-Sonic2.jpg">

    like you can see here, the terrain is in 22.5 degree increments, the majority of the slope is 45*, then there is a 22.5 at the top, which transitions into a 0*, and at the bottom 22.5* which again transitions into a 0*

    making a custom plat movement that uses sloped like this is pretty easy, but youll need to figure things out yourself, as its tedious and i dont want to explain it here

    as for loops and hills, i have a .cap lying around that should make understanding how to do them pretty simple, but its on my other computer so i cant get it now.

    anyways good luck

  • bump

  • [quote:zvwwasow]Stencyl?!?

    hehe

    i hear it also has a backflipping option.