quark's Forum Posts

  • 4 posts
  • Hey, I'm currently working on a bullet hell game and right now I'm prototyping some bullet patterns. The events I am using are pictured below in this screenshot:

    I have multiple functions set up like this that trigger one after another for series of attacks. This usually works without a hitch but for some reason a wave of bullets will all simultaneously have their angles of motion become 0 degrees and fly off the right side of the screen. As far as I can tell, there isn't any pattern to when this happens. I figure that this is some sort of referencing/picking issue, however I don't really know a better way of writing this code, as literally all it's doing is creating bullets and setting their angles. If anyone knows what is wrong with this approach or a better way to do it, please let me know. It is also possible I just have a stray event referencing all of my bullets, so also let me know if this approach works perfectly fine for you.

    Note: I was also getting this issue with little bullets that explode into smaller fragments, but I fixed it by creating an extra fragment at the end instead of just having the event line end with the "set angle of motion" event.

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  • Hello! I am currently trying to implement cutscenes into a game, and the videos play when I view the game through the preview window, but when I export it to NW.js/the desktop app, the video never plays. Can someone please help me with this? Thanks!

  • I am creating a game about Natural Selection for a school project. The deadline is on Monday, and I am having trouble making all of the features of the game work. The idea of the game is that you have a species and are trying to preserve it by growing your population and defending your creatures by completing various challenges that will pop up along the the way. There are two main screens, the dashboard where you can view your stats, and the map where you can view the spread of your species and the passage of time. If anyone has any idea of how I would code it, you can check out my project here: http://www.mediafire.com/file/eza11z3f4 ... nGame.capx

  • I am currently trying to create idle hops using 8-direction for a sprite. It waits a random number of seconds and then hops. I started to notice that the sprite would land a little lower than where it started, but when I put a stop 8-direction event under ti, the sprite would only go up and not complete the second part of the hop. If you have any fixes, please post them! Thanks!

  • 4 posts