qngnht's Forum Posts

  • you sent me a message, but I couldn't send a private message, sorry because i'm new in Scirra forum. Can we discuss on gmail ? My mail : qngnht@ gmail . com

    First of all: You need create a Adhoc provision ( require Apple account - $99 / year and a Mac - can use VMware Workstation )

    Second : Export your project to Html5 in C2.

    Third: Import to XDK project and choose iOS and fill information on project tab.

    Next: publish using Cordova iOS ( not legacy ).

    Final: upload to Appstore via Application Loader and fill information for your app on Itunes Connect => Done

    A lot of problems you will encounter, I will tell you through gmail. I'm limited to write message here.

  • I contacted to Paul of Intel, he told that this issue was fixed. One more thing, When I adjusted animations on layout , this problem didnt occur again. I guessed the game ran out of memory because too many running animations on a layout. Set the speed of animations to 0 while they are not in screen. This is my idea to fix this. Any other ideas ?

  • I thought so, I tried to use my very old build and It still crashed.

  • I have a same issue with my new build of the game. The old build works well while the new one keeps crashing at the middle of the game.

  • I tried to show "Loading..." text while waiting for Ashley to help us ...

  • When I pressed button "Start the game" in my game ,it takes about 2 seconds to load the next layout. In that 2 seconds, the screen is frozen. While another layout is loading, all animations are stopped.

    How can I create a loading sprite running while another layout is loading ?

    Please help...

  • My game is posted to Appstore with Intel XDK build Crosswalk. Search for "Ty Phu Chess" on Appstore. It runs very well now. Recommend to use Intel XDK to build iOS. Any troubles or want a troubleshoot about it, you can mail me at qngnht@ gmail.com

  • search " Intel XDK Orientation Sample" for the link to resolve Orientation

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  • 1.check your App ID

    2.Ad hoc provision file

    3. Make sure checked the Ad hoc option which is very small text

    Exporting iOS on intelXDK needs only 3 of these. Im using HTML5 export for my iOS on Intel XDK, I tried Android exporting files but it was not good as HTML5. Some problems may encounter such as no audio and orientation, Alert at beginning, the game is not resume and suspend when minimize.

    Resolving:Delete the alert command in index.html .Check Audio and Device plugin on the right side, and check out this link to fix Orientation . Put the resume and suspend commands in exported Android index.html to your index.html.

    Thats all of my problems with iOS exporting. Hope this can help you.