PSI's Forum Posts

  • Here's the code I'm using:

    Here's the result:

    As you can see, the result is that all of the zombies light up, even the ones that aren't being hit. Since the runner family of objects contains all of the sprites used in every runner, I don't know how to affect the family without affecting all of them. Thanks.

  • A Spriter character is composed of multiple images and a Spriter object. The object is invisible so you have to effect all of the sprites separately. The only way I know to do that is by using the family of sprites but that affects EVERY instance on the screen and not just the one that has been hit. I understand families and use them all of the time but I'm just trying to figure out how to distinguish between separate instances of the same family of sprites. I'm not sure if it is possible in this case. lucid - do you have any ideas about this?

  • Yes but there are multiple instances of the same family of sprites on screen at the same time. It makes all of that family light up, meaning all of them. See what I mean?

  • I am attempting to make the enemies in my game light up when they're hit. At any time, there are multiple instances on the screen. If I use the family of sprites to make the changes, it affects all of the zombies on the screen and not just the one I want it to. Does anyone know how to work around this?

  • lucid - some of my animations play at varying speeds and I don't know why, would you like to see my capx?

  • lucid - thanks!

  • lucid - Ashley - after I installed the latest build of C2 (release 169) and the latest scml plugin, all of my spawned attacks and effects are offset quite a bit. I will see if I can fix it by moving image points. Not sure why it did that.

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  • plugin changelog 5/8/14

    • Fixed an IID error that could occur if you destroyed an scml object while it was in the middle of loading the .scon file

    Thanks to you guys for all of your hard work. We appreciate your keen bug hunting skills!

  • - lucid - I have an ongoing error where an animation plays at different speeds, even though I have it set at 1 second in Spriter.

  • - lucid - I still get these IID errors with certain spriter objects. In this case, after the error, many of the background objects disappeared.

  • R0J0hound - thanks.

  • I just want to compare the X distance, is that possible or do you have to compare X and Y?

  • lucid - I'm still having the problem with spriter attacks flipping AFTER I spawn them. I think I'll probably end up creating a mirrored animation to solve the problem.

  • I am still having all of the issues I mentioned above. I have a laptop that you can't update the graphics card driver on. I wonder if that might be accounting for all of the inexplicable errors on my computer. Hmmm.

  • TiAm - thanks for all of the input! I like a lot of your suggestions. I've wanted to make the zombies flash for some time but have not been able to. How would you go about doing that? I will definitely comment all events.