PSI's Forum Posts

  • The "test layout" is where all of the game play happens. Eventually I will be adding several more abilities and several more enemies. I want to get the basics down before I start designing levels, etc.

  • Hello all. I am having some persistent issues that I don't seem to be making any progress on. I was wondering if any experienced C2 coders might want to take a look. I use Spriter so you'll need to download the latest scml plugin, available here. Also, I am using the latest C2 beta, 164.2.

    Here's the capx.

    Problems:

    1. The 6th enemy spawned is invincible to attacks. It can still be killed by the acid puddle.

    2. Some attacks including PK, spawn and then flip. This problem may be with Spriter though even the kinetic swing and PK collision sprites do it as well.

    3. When one zombie is killed, sometimes it will kill mutliple others surrounding the player that weren't in the line of fire.

    4. Sometimes zombies run backwards, get stuck in attack, etc.

    5. If anything sees anything that would streamline or make the programming easier, it would be greatly appreciated.

    Controls for the game are the directional buttons and q=blast, w=swing, e=telekinesis and r=psychokinesis.

    Thanks, Morgan.

  • My enemies will only fire in straight lines to I will need to get them to line up with the players Y. That is easy enough to do, I think, but I want them to also move a certain distance from the player--within range.

  • To make enemies follow the player, I'm using "set bullet to angle(BoxWalker.x,BoxWalker.y,BoxPsi.x,BoxPsi.y)" How would I make it so an enemy would move to a certain position away from the character to use range attacks? Say I wanted the enemy to move to a position 600 pixels from the player? Any ideas? Thank you.

  • Ashley and everyone - thanks.

  • Is that true? If so, how many is too many?

  • Yes, the flipping issue seemed to disappear when you sent me the fix. It seems like after I installed the latest scml plugin that it quit working but I don't know if that was it or not.

  • - Thanks Mike. I found an error in my code referencing a different version of the psi blast. I get the error less now but still, sometimes on spawning pyrokinesis or making the recharge station work, I get the IID error.

  • The browser is chrome. The version is 33.0.1750.154 m (the latest). I get this error when spawning any spriter attacks - the psiblast or the pyrokinesis. Still having problems with the post spawning flipping and notice that it happens to regular sprites as well. All of my collision sprites for the Spriter attacks do the same thing. It makes me want to pull my hair out whilst banging my head against the wall!

  • lucid - here's the screenshot of the IID error I get when trying to spawn attacks:

    .

    It happens more than 50% of the time.

  • Yes, alpha fades are working! Sweet! How about sounds lucid - are sounds functional in C2 yet? Thank you fellas for all of your hard work. Spriter is really shaping up!

  • lucid - does the latest scml plugin support alpha fades and have you found anything out about the post spawn flipping and IID errors? Thank you, Morgan.

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  • I'm sending you the capx. I installed the new scml plugin but both errors are still happening. To recreate the second error, you can run the layout and simply press the "q" key after waiting for a little while. Thanks!

  • I am having a couple of issues with Spriter in C2 still. I suspect the first error is in how C2 works. I may just have to make a mirrored version of the Spriter animation. Here's what it does when I'm creating this flame-thrower-like effect--first it spawns, then flips: https://dl.dropboxusercontent.com/u/60595907/psiclip1.avi

    Here's the code I'm using:

    I've tried it a few different ways and they all have this same effect.

    The other ongoing problem I've been having is when I spawn some Spriter attacks, this error pops up:

    It seems that there's some sort of error in giving certain Spriter objects an IID.

    AMD Phenom II N970 Quad-Core Processor, 2200 Mhz

    AMD Radeon HD 6470M Graphics card

    8 GB DDR3 RAM

    Windows 7

  • - thanks so much! So easy!