Przemek32767's Forum Posts

  • <center><img src="http://i.imgur.com/5zU2W12.png" border="0"></center>

    Grow for Victory is a game about a mysterious organism who eats smaller organisms to grow and eat larger organisms. There are 100 organisms available to eat. The game was inspired by Tidepool by Michael and Cary Huang.

    <center>Click here to play the game on Clay.io</center>

    I'm working on a 1.1 update, which will add:

    • modifiers that will alter game rules and score multiplier (harder modifiers = higher multiplier and vice versa),
    • saving the game on quit to resume it later,
    • Clay.io features (achievements and highscores).
  • This is happening because browsers put some limitations on pages run from a disk. You need to upload your exported project to a server in order to make it work.

  • This seems to be a bug. I reported it here.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/42130147/construct2/tilemapjsonbug.capx

    Steps to reproduce:

    1. Add a Tilemap plugin to the project and draw some tiles.

    2. Save the tilemap to a JSON string.

    3. Load the tilemap from the JSON string created in the previous step.

    Observed result:

    The loaded tilemap is garbled.

    Expected result:

    The tilemap should look the same after saving and loading.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 64bit, Service Pack 1

    Construct 2 version:

    r151

  • Try this. I had the same problem once and it worked for me.

  • You can try the Greenlight's Concepts section. Games can be submitted to Concepts for free, but they cannot be Greenlit.

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    I like how you used Team Fortress 2 achievements as a mockup. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Also, there is a "100 credits" text in one of the screenshots. Is this an equivalent to Facebook Credits (in other words, one of possible ways to monetize our games)?

    The new Arcade looks very neat. I can't wait to see it implemented.

    Wait, did I just see an achievement system?

  • First, you need to sign your APK file. The process is described in the CocoonJS documentation.

    Once your APK is signed, you need to create a developer account here. Note that this requires a one time $25 fee.

  • You work on Construct 2 so hard you deserve a little break. Enjoy your holidays. :)

  • <img src="http://imageshack.us/a/img835/7917/3j1.png" border="0" />

    It's an "eat things to grow and eat bigger things" kind of game. And it works pretty nicely on Chrome for Android so far.

    <img src="http://imageshack.us/a/img833/9917/ck7k.png" border="0" />

  • Click here to play on Clay.io

    Untitled Project is a puzzle game inspired by towlr puzzle video game series (mainly by TOWLDR by Mike Hommel). The point of the game is that there are no instructions on what to do. However, my game is a bit more forgiving thanks to a hint system (note that the game is timed and reading hints incurs a time penalty). I made this game mainly to try out Clay.io's API.

    Here's a couple of screenshots:

    <img src="http://clay.io/games/untitledproject/claymedia/1455.png" border="0">

    <img src="http://clay.io/games/untitledproject/claymedia/1456.png" border="0">

    The game is currently waiting for approval from Clay.io, but you still can play it by clicking HERE.

  • The only way to get rid of the letterbox is to use either Scale outer or Scale inner fullscreen mode (the difference between the two is explained in the tutorial). However, these fullscreen modes require some extra UI work - you will need to position the UI elements using the Anchor behavior or events.

  • If you are not sure which fullscreen mode to choose, try referring to this tutorial.

    To get a Request fullscreen action, add a Browser object to your game.

  • Set a fullscreen mode in the project's properties and try the Browser plugin's Request fullscreen action.