So I'm trying out the new Set From JSON feature. I want to use it to quickly save my generated levels into strings, so that I can reload them later.
The current events in my test project are:
-On pressing 1: set tileString to TileMap.AsJSON, Erase all tiles
-On pressing 2: Tilemap - Load from JSON tileString.
Unfortunately, my tilemap basically turns into a gibberish map when I do this, with a bunch of random tiles all over it.
Am I misunderstanding this feature? Can it not save the state of a tilemap currently?