procrastinator's Forum Posts

  • Ok so I watched your kickstarter video and here are my thoughts.. sorry but I will be harsh here...

    So, just a tiny part was dedicated to the game itself, and that wasn't till 3/4s of the way through. Even then, they were just screenshots. No gameplay video? There's no description of what the game is and what makes it so special that would make people would want to back it. It reminded me of a modified GhostShooter if I'm honest. The first frame of the video shows a screenshot of a game that looks totally different to the screenshots shown at the end, and tbh, that first one looks more interesting than the other ones at the end.

    The actual video is uninteresting. The team members get more play time than the game itself? There's nothing on what each member brings to the table. That video could've been chopped down to 1 minute. The team members could've had their own little spot in the description rather than a video showing a photo for 10 seconds each..

    Even in the description, there's nothing about the game itself really. Sure, you have a url to the game for people to check out, but why is there nothing on the Kickstarter page? What makes this game so special?? You don't mention any unique mechanic. It really does look like a standard shooter.

    Also, the reward tiers... it costs $5 to get the game + name in credits but not until June 2015.. yet the $15 tier is the same + a certificate but the date for that is December 2014? Doesn't really make sense to me :}

    So I eventually convinced myself to check out the game on your weebly site (seriously, it's only a few $ for a proper domain name). The game is buggy.. the turrets fire off to the top-left every second or something. For a simple game like that, there should be NO bugs (pardon the pun! ). Honestly, I see nothing unique to make people want to fund it. Also, the "about" page shows nothing? That would put any potential backer off.

    I know you're not asking for much, but you have to realise people will be asking "4 guys can't afford $100 each??"

    Right, rant over. Good luck with the campaign. You will need it.

  • Not sure I understand you correctly, but adding the 3D will obviously have one side darker than the other because of lighting.. is that what you mean? I believe you can turn off lighting anyway but it's been a long while since I used 3D in PS.

  • Does look great! Loving the art style. The game itself reminds me of Crash Bandicoot.. and some of the sounds (as well as some parts of the music) remind me of other PSX platformers but cannot think which ones.

  • Brilliant plugin! Saved me a load of time implementing them myself. Cheers man!

  • Cape looks great so far! The hard work is paying off

    Nice anim states structure too.

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  • Updated main post! Will post the update here so you don't have to go all the way back..

    NEW v0.09

    Slappy Burd 0.09

    • Fixed a couple of bugs
    • Polished it quite a (thanks to LiteTween - such an awesome plugin - THANKS LUNARRAY!)
    • Added the kilt move (I was going to leave this for the premium Android version - which is why the previous HTML5 version didn't include it)
    • Added a quit button (well... surrender flag on the main menu ;p)

    The way I had the kilt move before, was when the player beat the hiscore, it was activated.. it's basically an extra life.. is this better than just having it activated at the beginning of every game?

  • Yeah adding complex things like the cape will only add more work. In my Slappy Burd game, I did originally have ideas planned to animate the sporran.. then decided against it thinking about having to animate the motion when the player punched or kicked. So glad I did ;p

    But tbh, once you've done all the animations for the cape, it's gonna look so sweet. Little details like the cape will add much more character to the game.

  • Yep google docs or dropbox.

  • I tried the tool.. it's pretty nice but has some quirks.

  • haha Would a pic prove anything when I could easily do..

    "Set PlayerScore to 100000"

    and if I had a time machine I'd do a video to prove my 81seconds ;p

  • Yeah the pinball one was funny! Could make for a fun game that one.

    Joined the gamemakersguild... looks interesting

  • Yeah it's amazing how fast you can get a prototype done. I started doing that a while ago, but instead of stopping and moving on after each one, I couldn't resist taking the prototypes further. I did think about just hammering away one after the other but it is hard to stop when you get something solid going ;p

    The good thing about these short sessions is you'll not get bored as easy, you'll increase your dev speed with each one, it exercises your creativity, AND you'll have many many working ideas rather than ideas jotted down in Notepad or something.

    I'll check these when I have more time. I've procrastinated enough tonight ;p

  • Looking good

  • You really don't need to have each devdiary in seperate posts.

    The game looks pretty cool.. reminds me of Alien Breed.

    But those shoulder pads.. ;p

  • You could try a yellow - same colour as player - rectangle that's the same dimensions as the player. Have it pinned to the player and Z order should be behind the player. Add the COLOR effect to the rectangle. Since most of the screen is black, it won't show anything there, but will only show where there is any colour behind it.

    Did a small test and it seemed to work.. it might be the closest you'll get to the colour clash effect.