PressStart's Forum Posts

  • Thanks all for your replies, it still doesnt work how i mean to. I am using the loopindex x time solution and It does slow down each new line, but it always repeats the same text (which in reality dependes of the loopindex). Is a weird result.

  • Hi everyone,

    I ve being using Construct 2 for a while and i really find it a great tool, very easy to learn. The thing is I continuosly hear from "proffesional" or more experienced game developers that C2 is a great tool for prototyping, but not for making a "commercial" game. Some arguments i have heard are that it runs "slow", but i would understand that is day by day a less meaningful argument since computers get faster all the time. I am not a programmer, nor a very technical computer person. Does really C2 start limiting developers in bigger scope projects? Is it really "slow"? Which are C2 limits? If speed is the issue, shouldn't Scirra work more in code efficiency over adding new features every week?

    I am a big fan of C2, but i think this discussion may be interesting.

    Best regards,

  • Hi

    I was wondering if there is a way to slowdown a for loop? I am printing a text to the screen ("append text function") which uses the "i" variable passed down by the for loop, but i would like each line to "wait" a little before appearing. Currently they just all appear instantly. I have tried adding a "System--Wait" function but it has not worked. Can anyone help me with this one?

    Best regards,

  • Hi,

    I am working on system where i need to keep track of relations between different objects. Say, how much "A" likes "B", and vice versa. To do this, i am using an array to keep track of this relations. The thing is I need to do lots of "look ups" in the array and i do not know how to do the following.

    1) Following a recent post i was able to look for the Highest and Lowest value by comparing each array value with a previos variable, and replacing the variable if the value is higher/lower. The problem is want this to be done "every turn", but the "For Each XY function" runs once and i do not know how to "restart" it.

    2) Also i would like to look within the array for a number, but excluding the party searching for the number (say "A") from the lookup. How can i exclude a column and a row to look into?

    Finally, since i may have taken a wrong way, is there a best way to keep up with this "A,B,C" relations?

    Best regards,

    Francisco

  • Thanks, that seems like an alternative. I was wondering if the Sort function would also help?

  • Hi everyone,

    I would like to know if there is a way to look for the highest and lowest value inside an array.

    Kind regards,

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  • Thank you very much to all. Very clear responses.

  • Thank you very much. very good explanation. But i still have a doubt. When i appply physics behaviour movement do i still have to use dt or is it already incorporated? For example, when i apply an impulse or force to an object, which makes it move, should i mutyply the force x dt?

    Kind regards,

  • Hi everyone,

    Could someone explain me with easy and practical examples what "dt" is used for? For example, a situation when dt is used vs one where it is not used.

    I have seen it is sometimes used as multiplier for movement functions to "normalize" movement, but i have not being able to understand the concept. Does this mean dt should always be used as a multiplier when dealing with movement? In which cases should it be used?

    Kind regards,

  • I have an object that has another object pinned to it. My problem is when i have more than one instance of the object. How can i assign objects and pins specifficaly for each? In other words, how can i tell a pin which of all instances to pin to?

    Kind regards,

  • dear all.

    Is there anyway to see "other users" nearby using the geolocation behaviour and google maps like in Waze app?

    Kind regards,

    Fco

  • Dear All,

    I have uploaded an app using Ludei, but the problem it does not look on my Samsung S3 as i see it on my pc:

    1) It does not start on my "first" layout but in a middle one.

    2) I have a "text input" object in my layout, that does not show in my cell phone.

    3) In my PC screen it looks like:

    _______

    |     |

    | X |

    _______

    but in my cell phone it looks like (larger screen and objects further off) :

    ________

    |      |

    | x   |

    |      |

    |______|

    What is wrong. How can i adjust the resolution and "visible screen" so it looks like in my pc? I am committing a mistake when exporting? Which is the ideal project window size to work for cell phone app development?

    Kind regards

  • Its an 8 direction game (zelda like). I am using physics since i though it was an easy way to achieve the pull back effect.

  • Hi,

    I want to know how can i make an enemy "move back" when hitted with a sword, as in a Zelda game. I am currently applying impulse at angle, but the enemy takes too long to stop, even if i set friction or linear damping to 1. I have also tried to set it into inmovable after half a second, but this looks "unnatural". I need it to go back fast so it seems as a powerful hit, but stop quickly and smoothly at a short distance. How can i achieve this effect?

    Kinds regards

  • Thanks for your reply. That would work, but i am looking to get a more precise rotation control. For example, i would like to be able to "tell" an image to rotate "x" degrees to the right with "y" speed. Is this possible? I'm kind of having trouble to reference degrees counterclockwise. How can i "tell" an image to rotate x degrees counterclockwise at a certain speed?

    Best regards,