Pode's Forum Posts

  • Jax : I need to have a better test suite, to check against various retina and rescale effects applied to the HTML code. I think the bugs are coming from the rounding part of the coordinates.

  • Jailson : you already have a lot of rep, you are on the right track <img src="smileys/smiley2.gif" border="0" align="middle" />).

  • Jax : replace the " by a ' in your string.

  • I need to add the ability to change only one instance, or all of them...

    For your second problem, I'm on a mac here at work so I can't open .capx file, so I don't really understand your problem. I'll try to check that at home...

  • Jailson : you can attach credits to "Pode", if you want <img src="smileys/smiley2.gif" border="0" align="middle" />. Do you want my real name, or the pseudo is fine ?

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  • lemo : I need to think about that. I don't want to add too many features that are confusing the user because of a crowded UI, but the idea is nice.

  • Blinx123, Miu3 : I made a plugin using some CSS3D transforms (the page flipping one). The problem is that you can't render those transforms inside the <canvas> (used by C2). The whole animation is going to "float" above the game, meaning you won't have any collision detection, for example...

  • Zoyt : you can of course add an iAd to your game to show some WebGL niceties. Or design a whole iAd in WebGL with Construct (like designing a banner).

    However you can't design your iAd like a game (it must pass Apple validation, and they are strict about that), and you it's really not easy to add yourself to the iAd program, because they select who is going to create iAd for their network (selection based on money and brand fame).

  • gorgonzola3000 : yeah, it's going to be possible. I'm just waiting news from Matt Greer and a bit of time liberty from my day job <img src="smileys/smiley2.gif" border="0" align="middle" />.

  • jayderyu : what you are going to see evolve in the next few month, is solutions like Ejecta/EjectaGL, that allows the use of HTML5 pages with javascript code natively accelerated by a thin layer of code accessing directly the OpenGLES framework. Just wait a few months...

  • Zoyt : no, you don't have WebGL on PhoneGap because it uses a UIWebView. If you release something using a WebView having WebGL enabled, you can't send it to the AppStore, it won't pass validation.

  • gorgonzola3000 : I just checked all the links, everything is allright.

  • Furthermore, the canvas has no concept of "indexed color palettes" for images.

    Every Canvas is based on 32 pixels (8 bit for R, G, B an A respectively).

    So if you want to change the color of one pixel, you need to access that specific pixel in memory. No possibility to just change the palette.

  • snapworxdigital : the video frame is overlayed on top of the game canvas. It wouldn't be wise to paint the video inside the canvas without getting a hit on the performances...

  • KSLR : that kind of things isn't going to look great unless you are working with vector Sprites, unfortunately.