Pode's Forum Posts

  • One quick solution : use awesomium.com

    I used that for a quick C++ project. In fact, it helps you to have a Webkit browser object embedded in your application. With that, you can set your code to load the index file of your game. You can even bundle everything in a single binary with another tool (something like UPX) if you want to have everything in jus one place...

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  • Here's the webview XCode project:

    http://dl.dropbox.com/u/7324985/IOSwebview.zip

    It's very rudimentary, but at least you get to see your C2 project in the iPhone/iPod screen :)

    If you manage to improve it, please post it back to us! :D

    The code seems promising to look at, but the link is broken. Do you still have the archive ?

  • I just installed the new version a few minutes ago. Trying a previous game I made, I realize now that the framework is unable to load any kind of audio file (ogg,m4a,mp3...)

    When I try to preload the sound at the start of the first layout, the game doesn't even load (the HTML5 loading logo stay just there, half filed).

    The problem is the same when I use "export", or "preview". In the preview mode, a Firefox is blinking next to the address bar, saying it can't find the ogg file.

    To be on the safe side, all the audio file are lowercase.

    In the previous version, everything worked fine. Is there something broken with the js, or is it me ?