Pode's Forum Posts

  • xexeo : for the moment, and until Chrome & Firefox supports the "HTML document part" (or whatever it's called now), there's now way apart SVG to render HTML text inside a canvas.

  • Oh, and by the way, anybody saying that Flash is dead didn't work in a gamedev team, trying to find any tool matching the capabilities of the Flash IDE ! (If anybody has something close to show, he's going to revolutionize a whole industry !)

  • & : thanks for the kind words !

    I'm pushing the use of HTML5 in our workfklow (we are still doing everything natively, C/C++), but the plans are going to HTML5 in the following months. If we can, Construct2 will be integrated in the workflow. To let you imagine the effervescence, the company next door has some three.js creating working part time with them. I'm planning to integrate Kinect into C2 via a plugin, and a few other ideas (node-opencv into node-webkit...) !

  • You won't access the result of the browser's spell check. What you need is a plugin implementing the spell check in JS via a "trie" algorithm.

  • NRABrazil : if you want the truth, I'm head of R&D and gamedev projet manager in my company. I'm no longer a freelancer, my "free" time is now very sparse, that's why all my plugins didn't got a lot of love from me lately...

  • xexeo : at the moment, the plugin and Injectimage doesn't work with WebGL activated.

  • viking78 : Illuminated is a ressource hog, because everything is done in JS. To avoid problems, you need to do that kind of fake lighting in WebGL.

  • viking78 : yes, with a painting program, you can make something like that.

  • NRABrazil : wow ! That means I have a lot to do to make it works better...

  • Savvy001 : recoloring a Sprite via a shader is a better option. That kind of trick used here won't work in a WebGL context.

  • Tenshi : aaaaah yes ! I forgot about that. I'll add it as soons as possible.

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  • Too much code to process for the Javascript engine in realtime. But a shader might be possible.

  • czar : your win32 Delphi program doesn't need to use an embedded webkit, but an embedded webserver. That way, your user can access your page from their browser, and the win32 code can access I/O, registry, etc.

    If you don't want the user to use its own browser, you can then integrate an embedded webkit next to the embedded browser.

    Your browser will serve the page on http://localhost:The_port_you_want_to_use, and the embedded webkit will read http://localhost:The_port_you_want_to_use

  • : for that, you need to "edit" the pixel of the images. I have a behavior there : scirra.com/forum/behavior-sprite-effects-inject-text-on-sprite_topic51516_page1.html to edit images, but I didn't add for the moment the "crop as circle iamge". I'll add it in the future.

  • Savvy001 : in fact, it's not a feature of the Drag'n'Drop plugin, it's a feature of the Sprite itself. Since it's in the "Sprite" that we say "load Image from URL", if Ashley hasn't set a way to give a specific frame number, we don't have that possibility.