Pixiefingers's Forum Posts

  • *updated*

    *bump*

  • Updated capx

    Match 3 Swap

    Can anyone help me with the swapping? Its currently swapping randomly, but I need it to swap only where it has been selected.

    I'm not going to go into detail about the game, everyone knows Match3/Bejeweled style games.

    Plz, pretty plz, people help with this.

    I will provide it as a template for anyone's use, once it is done. <img src="smileys/smiley2.gif" border="0" align="middle">

  • Thanks tons for your input. Much Appreciated.

    I have implemented it, just need to test, but my boss has the iPad3 with him today, so will have to wait.

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • No further feedback? <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Yes. Sure.

    Here you go.

    Scratch

  • I would suggest you use AJAX and the CBHash Plugin.

  • Its still not working. I removed "Is On Mobile Device" and "Mouse on Clicked Object" I tried "on touched object", and "is touching object"

    Touch is set to Use mouse input property.

    But it still doesn't detect.

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  • 'Is on mobile device' is an approximation only, so you shouldn't use it for important things like determining input. Besides, why would you want to disable touch for touchscreen-enabled desktop computers?

    I think I just realized my idiotic error.

    I was initially only using "Touch", hence the "Is on Mobile Device"

    But I changed one to use mouse, rather, part of my mission to try solve the problem.

    Thanx. <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I don't get what i am doing wrong. My other games work just fine, but this one in particular won't detect the "Touch" at all, and its the simplest thing.

    Its exactly the same as I have done it in previous games.

    <img src="http://i126.photobucket.com/albums/p96/gendv/TouchProblem.jpg" border="0" />

  • I'm not sure how to implement it in this case

    Basically I have 12 Hitspots, once all are "Destroyed" then only should the "Match" be visible. (Obviously only if there is a match)

    dl.dropbox.com/u/67025590/C2/ScratchCard/Hits.capx

    It makes perfect sense to me, to an extent.

  • Thank you

  • How do I check that 12 points have been hit using:

    Sprite|On Collision with Sprite2|System|Add 1 to <b>hit</b>

    I need it to recognize 12 objects/sprites that need to be hit.

  • Scratch Card

    I just can't seem to get the score to work as I want it to. It either just runs, if placed on its own, and if I put a "trigger once while true", it doesn't calculate correctly.

    What am I doing wrong?

    <img src="smileys/smiley19.gif" border="0" align="middle">

    Suggestions welcome

  • sorry. I need to be able to use xml so user can play from various locations and pc's etc, just by logging in, all gameplay info would be available.

  • How can I get my game to read triggers from an xml?

    for example, in my xml, i have:

    <award type="badge">bronzeBadge</award>

    <action>score</action>

    <value>3000</value>

    So my game should permanently search for when my game score is 3000 so it can award a badge.

    How would I implement something like this?