Pixiefingers's Forum Posts

  • bleh. I have to install the newer version.

  • Thanl you. I will take a look and get back to you. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thank you. I appreciate it. I saw it wasn't working, so I did post in the other thread.

  • Hi

    Is there a way I can say: for example:

    If the time is <00:05:000 - Add 500 to Score?

  • <img src="smileys/smiley9.gif" border="0" align="middle" /> sorry. still new to the forum. But thank you. I will give it a try.

  • Hi

    I am using the "TimeManager" Plugin.

    Is there a way I can say: for example:

    If the time is <00:05:000 - Add 500 to Score?

  • Add a condition (if it exists) to check if the TimeManager is NOT set to started (an inverted condition).

    This way the action will only happen if the TimeManager is not already running.

    There is an option for "Is Counter Running"

    Thx. It worked <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • I have my timer starting on an "up" key press, but I can't figure out how to make it only work once...I need to continuously be able to press the up key afterwards for the game control, and it just keeps resetting the timer on every "up" key press. Which it shouldn't. I just want the timer to continue.

    Currently using:

    Keyboard --> On Up arrow pressed | TimeManager | "CountingUp" is counting up and set to started.

    (Using TimeManager Plugin)

  • wow. Thanks so much. I have changed the setting to now use mouse input.

    I have been using a brilliant plugin called TouchMouse, which works great. But in this instance, its not suited.

    Thanx Again

  • Is there a way I can get an object to rotate in the direction of where I touch?

    So if I touch on the right of an iPad screen, the object will look right.

    I already have the simulated 8-directional movement attached, but the object/player should also rotate in the same direction of its movement.

  • Thank you. Much Appreciated. Is there some way I can add a delay on the "Ball" Sprite? I only want it to change color after I have shot the previous color.

    So basically the player will know which color they will be shooting next.

  • I have 2 Animations that Play at Random, but is there a way I can run them alongside one another?

    ie. ball6 shows with bullet6, ball2 shows with bullet 2

    capx

  • lol. In my case it was easy. It may not be in other cases. But all I did was set the points on the Collision Polygon. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I am looking for a way to make a sprite follow a path, that could perhaps also be a sprite?

    I have searched the site, but I really can't find exactly what I am looking for.

    Sort of like a Marbles style game?

  • Never Mind. Figured it out.