Pixiefingers's Forum Posts

  • I need help with stacking a 3D type object in C2.

    Any Suggestions?

  • ooohhh, I see! <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley9.gif" border="0" align="middle" />

    Sorry. I will implement asap.

    Thanks so much again for your help.

  • The Box should only change color if it is perfectly aligned with the box it lands on, if it is not 100% on top of the box, ie, overlapping, then it stays as is. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Unless I am misinterpreting your example?

    Die Box sollte nur die Farbe ?ndern, wenn sie perfekt mit der Box landet auf ausgerichtet, wenn es nicht 100% auf der Oberseite der Box, also ?berlappend, dann bleibt es wie es ist.

    <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley9.gif" border="0" align="middle" />

  • I see now though that combining some of your events with mine, I can accomplish a lot. Thank you again.

  • Thanks so much for your help, but I think that maybe you are misunderstanding my goal?

    Have a look here at the game I am building. This should clarify:

    Tower Blocks

  • Much appreciated.

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  • imagine how the boxes would drop in real life. as ist is right now, they just drop straight down from the point they are released. in real life the would arch....

    I am terrible with "The Laws of Physics" <img src="smileys/smiley9.gif" border="0" align="middle" /> But thank you for that.

  • Updated with more usable version

    http://dl.dropbox.com/u/67025590/C2/TowerHelp.capx

  • Two things i notice:

    - the boxes are very "bouncy". I even did not manage to get ONE on the plattform and at release time the first jump up

    - the drop behaviour is not correct, when it comes to physics...

    ...and now I take a look at the scoring, as you asked

    It is hard, but do-able once you get the hang of it. You are most welcome to assist there if you so wish to do so.

    Thank you.

  • It would be loads easier for both of us, if you could post your CAPX

    Here you go.

    Tower Blocks

  • lol. ok. Will compile one quick.

  • you can compare the X values of both boxes and if they are equal, they are aligned, asuming that both boxes are instances of the same object.

    If not, then you have to make sure, that the Imagepoint 0 is set to the same "value" on both sprites

    The boxes are instances of the same object.

    Basically all that will happen if they are = to one another is a higher score and a change in animation.

    Could you perhaps show me? I'm Still quite new to C2.

    I'm guessing it would be attached to:

    <img src="http://i126.photobucket.com/albums/p96/gendv/Collision.jpg" border="0" />

  • I am creating a Tower Blocks style game.

    When the Boxes drop, is there a way I can detect if the box is perfectly aligned with the box it drops onto?

    I'm assuming it should somehow read the Width or X Alignment of the previous block?

  • I am creating a Tower Blocks style game.

    I would like to change to another Animation if a box is perfectly aligned to another box.

    Animations are Called "Main" and "Hit"

    Can anyone help with this?

  • How about adding an instance boolean to the blocks, and set it to true once the blocks collide. This will ensure the points are only given once.

    Example .capx

    Thank you, Thank You, Thank You!!! It works!! <img src="smileys/smiley32.gif" border="0" align="middle"> <img src="smileys/smiley2.gif" border="0" align="middle">