Pixel perfick's Forum Posts

  • Hi,does anybody know how to have enemies firing at a random rate?..most importantly independantly of each other.

    At the moment I can get all on screen enemies to fire every x seconds

    Or every x seconds only one of many on screen enemies will fire.

    I want each to have the chance to fire in the randomly set window...

    cheers.

  • Silver,Good to see your listening to the feedback,some really good points made,I would also agree with the others that have mentioned the contrast,anyway after another "round" of Omega this time adding three teenagers..I'm happy to elaborate further...

    When I said detection issues,usually a jump that looks doable but falls short <WTF>,spiders being overlapped so you kill the first and the one behind gets you on landing <Grrr>,and the brambles that seemed to be inert sometimes...And then not...<ouch!>,all annoying!

    The medals,were unexpexted to be honest,as there was no indication of any type of trophy at the end of the rainbow,so to speak...Unsure if medals,fit the feel of the game?...Something desirable from the natural world may be better suited?

    I really think the sneak,would add a nice layer to the gameplay if used cleverly to maintain the required pace..and smooth out the transition between stopped and running at full speed...

    OK,those branches,I agree 100%...angled looks better...but does it play better?...mostly,straight branches disguised with well placed foliage...would eradicate most of the branch related problems.

    Overall Omega recieved a good response from the teens!

    #1 Teen "Cute wolf,nice graphics"

    #2 Teen "Have power and life bar independant",added,"Could be very good game"

    #3 Teen "where that stag go?"

    I'd just add don't let criticisms,bend your vision too much...It's your game.

  • Silver...I am feeling this game!..which I think is what you want the player to do?...there is an instant sense of excited adventure portrayed in the character your art and your animation...all good...I really want to love this game,as it's apparent the effort that has been poured into it.

    But,and it's a big but,this sense of wild enthusiasm is stifled by awkward platforming,that detracts rather than enhances...good news!,it's fixable...

    Let me elaborate,I'm a seasoned gamer and struggled on certain sections,due to wobbly transitions and iffy collision detection on the angled branches...I can almost forgive.

    On the other hand my girlfriend,who I think would be nearer to your target audience,instantly fell for the look of the game and wanted to play...15 mins later,She could not get beyond the first few branches!!

    Only my opinion but I would add some freedom and pace,I'm having more fun just running though trees,using my wolflike speed and guile to avoid hazards.rather than bouncing on their heads!

    I don't want to sound critical,far from it I want your game to be as brilliant as your imagination...changes I'd advise...

    Straight branches keep the pace up (zig zag up to prolong level)

    Have more enemies to avoid rather than kill (more natural for a wolf)

    A sneak function that would open a new tier of gameplay and avoid bounding off where it's not needed.(creep past that angry boar unnoticed)

    Just to add,the game ran flawlessly at 1024x765 on my amd athlon 2.8MHZ

    with 256 meg video card...no bugs noticed.

    Better go now,My girlfriend wants another go....lol.

    As I said there is a great game in here,just waiting to be released!

  • Been looking forward to this..downloading... [:)]

  • From the preview video only,this looks great fun and very well put together,sure it's a mario clone...but that's the point!...it's a hark back to a golden era of video game history,when you could actually be playing a game that your friends are not!,and not feel bad about it...

    Which brings me nicely onto the mostly negative,comments on steam...from so called "hard core" gamers...all playing call of drudgery 6,or similar...flaming someone for trying!...how original!!

    At least you got up and did something positive...<tips hat>

    Most on steam,will be too young to remember the early games...and will not have the memory associated attachment...fair enough...but a game made with passion should be on the top of any "hard core" gamers list.

    Well done and don't lose heart..Kick ass!

  • I guess with the name your trying to shock?...well,I'll go with that,it looks shocking...the name does bother me,and I can swear for England,maybe that's just me?...I'll reserve judgement till I play the demo,if your doing one...

  • Here's my first Construct game,two months of headaches worth,but loving every minute of it...I'm no artist,but kinda like the retro feel anyway...showing my age...

    Hoping to get a C2 licence for crimbo so I can do a cut back HTML5 version(hope the GF is reading this!)

  • some cracking stuff on here,like the look of Omega too,that mountain looks awesome..

  • Sorry silver,consider me suitably embarrased..

    Thanks tulamide!...looks like I learnt something too!...

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  • Errr..wouldn't random(22)+1 only give you 21 of your frames?

    random starts at zero meaning random(22)+1 is numbers,1-21.

    also adding random int to ensure you get random whole numbers may be an idea,as not sure if not,getting a whole number would stop a frame change?.....but it may.

  • Mmmm...thanks Jayay...still not sure about it..lol...Maybe I'll play about with it,see what happens....<Boom!>

  • Hi,can anyone explain the "on step" command,in bullet behaviour please.

    And where it would be useful...

    Many thanks.

  • lol...Purrfect...<groan>

  • Ha Ha...Yup, someone noticed all right...

  • Anybody else seen this?.....That's gotta sting!...

    steamcommunity.com/app/214850/discussions/0/828923952115586429

                                                                              

    Leads to interesting discussion on how DRM should be applied and to what degree.

    Only used gamemaker for a while and I found the clunky interface and poor performance of games designed on it,was enough to stop me using it!...

    ...Maybe Steam greenlight was perfect timing....