Pixel perfick's Forum Posts

  • This should be in the "how do I" section

    but you need to set the position of your text object to your character using "set position to object"

    Character is on layer...text set position to character.

    It would also be a good idea to go over the tutorials, lots of this basic stuff, and much more is covered...

    welcome to the forum...

  • SirAwesomeface Great name by the way!

    I have not looked at your example, but something like this should work.

    If you have a reticule sprite use that and have it position itself on to say the nearest enemy to your tank.

    then simply have the turret set its angle to the reticule.

    Enemy dies have the reticule set itself to the next nearest enemy...

  • It's beginning to look like this is a lost case people, lets look on the bright side, the world has probably been spared, yet another physics puzzler...

  • silver, All this time and you didn't know?...iOS = I Own Silver... <img src="smileys/smiley36.gif" border="0" align="middle" />

  • For xbox 360 you need XNA, there are game dev programs that export to xbox 360,gamemaker being one of them, but it's probably a bit late as since january it is basically being phased out...

  • No you cannot do that, windows executable only.

  • cesarzevil You may be mad and frustrated right now, You may move onto another engine, you may finish your game...

    whatever you choose to do one thing will not change, Making a game on any engine, especially for mobile is not that easy.

    I don't doubt you have put time into learning the basics of C2, but there is always more to learn, There are many helpful and informative members on here, maybe you will choose to disregard their advice?.

    I do know that a personal offer of help, from the developer, would not be included with any other engine.

  • Yes you can just set that to when running only.

    no matter how you work it it will be checking the speed each tick, if not for your conditions, for the platform behavior itself, it's unavoidable.

    If you add a trigger once condition anywhere in your events, it will have to check if that's triggered or not, each tick, to be accurate...

  • Yes it would be insane speed lol, but you could divide it by 12 this would give you an incremental and gradual speed increase/decrease.

    350 / 12 = 29.1

    450 / 12 = 37.5

    600 / 12 = 50

    not a million miles from your numbers...

    Regarding optimizing the code in that way, I very much doubt it would make any difference...

  • Are you resuming or starting the run animation again from beginning?

    Also is the speed ever dropping below these sectioned speeds?

    would it not be better to always have the speed of animation set to your speed variable, it would just need the variable tweaking a little

    Ie

    player is on screen ...set animation speed to variable speed

    this would speed up all animations to make him appear swifter in all movements.

  • Your game is nearly finished, but you have only just realised that your basic game mechanic is giving poor performance, on your target device, smacks of bad planning.

    You cannot simply design a game around the recommended number of object types to use, physics is probably C2's weakest point anyway, to be honest, but the fact you have your game running on both ios and android, shoots your first argument in the foot.

    For mobile device you need to work bare bones, smoke and mirrors.

  • This thread is so funny...

    From the razamataz entry, to the tumbleweed end...

    And then you have poor kenli who doesn't actually know whats going on...bless <img src="smileys/smiley36.gif" border="0" align="middle" />

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  • Glad to see this is still being worked on, Still one of my favorite games on the Arcade.

  • Contact Scirra direct by email, at licensehelpccs@scirra.com

  • I could not agree more.

    I feel the arcade is a very important branch of the site, and for anyone just browsing or curious about construct 2, it would probably be the first port of call, but looking at the arcade specific forums, and the amount of comments,proportional to games uploaded it seems few C2 users share that view.

    Regarding "test modules" There is the example games section,which I guess would be the correct place for them, but I assume most would think it's going to be totally ignored there, so upload to the arcade.

    I certainly think the arcade needs a spring clean to sort the wheat from the chaff, also get rid of the multiple uploads of the same "game"

    But at the same time it's important to encourage people to upload and show the world, something they have put time and effort into...

    Most games, if not instantly noticed and rated will be swept into the slew of bilge within days.

    On paper the current system should get the better games up the ladder,with the rubbish being left at the bottom but it requires lots of users actually playing and rating to work...