Pixel perfick's Forum Posts

  • It's a really good question and credit to you for having concerns about infringement of other artists work, on the other hand, unless your title goes AAA don't worry about it too much...

    Basically if your character is obviously ripped from another game, the common thing to do would be mention this in your credits..ie, game by "Greaver", sprite copyright of "Somebody else".

    This would show good faith in use of somebody else's work and cover you in most cases...

    If your sprite is edited / recoloured it's usually fine to just declare this...If you have taken "inspiration" from elsewhere, saying your work is based on a certain work is usually acceptable, and the courteous thing to do...It all boils down to giving credit where due and not taking credit for other peoples work...

    Ideas can't be copyrighted if you didn't stumble upon legends of mana, you would never know it was similar...keep it as it is.

  • You would learn more looking through the manual and doing a few tutorials as this will cover a lot of what you will need to know for your game...

    Specifically sprites, animation and maybe bullet behavior to get you going...

  • I guessing this is due to one of your values being a float and not an integer...

    you need to use " int(your number) " to ensure you get a whole number...

    You would be better off looking them up in the manual...

  • There was a change to the "firing order" of events in R123 , that could potentially break projects, or mess you up if your used to doing things a certain way...

    unsure if this will help your situation...

    this is the "breaking change" log from that release:

    Breaking change: 'On created' now fires just before 'On start of layout' for every object already on the layout. Previously objects placed in the layout view did not trigger 'On created', but this made it annoying to initialise objects (e.g. you'd have to pin an object both on start of layout and in 'On created'). This will probably break some projects, but it really is more convenient this way round, and hopefully all you need to do is remove the stuff you do in 'On start of layout' that is a duplicate of what happens in 'On created'.

  • I'm guessing this is the one, that only 2 people have added as a favorite, but has over 30,000 views, (and counting)...Bit odd...

    Cheats should be booted off the forums...

  • Go into preferences to reset all dialogues and bars back to default...

  • Set your directions to 8 and angles to 90 degree intervals in the 8 direction properties bar on the left.should work.

  • I didn't look at the capx but a trigger once should work under each of your animation direction conditions, otherwise your angle may not be hitting exactly 270 to trigger the event, in that case use "is between angles" instead...

  • I would guess that either your "walking up" animation is playing but is not looped, or has it's speed set yo 0

  • This is still not working for me, I still need a way to either calculate or reference an absolute X,Y position, from any given layer despite positive or negative layer offset...help, please...

  • Tobye Thanks, I will try that later...

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  • Yes, but I would have the same problem with that layer...and ultimately all the layers would have the same scroll rate...

  • I am struggling with this one,

    I have a layout that is using parallax layers all moving at different scroll rates, and an object that moves from layer 0 through to layer 7..

    the problem is that as it changes layer it maintains it's x, but the layers x is offset due to the parallax scroll, causing a visible shift, so I need to place the object, and move the object to an absolute x that is indifferent to the layers scroll rate, is this possible?...

    thanks.

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  • The easy way would be to have tiled background overlays that you place on your map indicating routes that have been traveled...tracking visited places with global variables...