All I'm trying to do is get a version of my work-in-progress game on my iPad, to get friends and family to play test it. Please tell me I wasn't foolish in thinking this would be simple?
I learned I needed to use CocoonJS, so I exported the game for that process. I jumped through all their hoops, creating yet another online account, uploading a ton of images for the compilation, uploading my project to be compiled, and was eventually sent a download link with the final product.
Only it wasn't the final product. It came with a ReadMe file saying that I now need to upload this file into yet another program called XCode. And the real kicker is that I finally learn through a tucked away tutorial that you can't even use XCode without a Mac computer. And I thought I couldn't hate Apple any more than I already do.
So what this seems to suggest is that you can't test your game on iOS devices outside your home without a 3G connection (using the "test" setting in the CocoonJS launcher), and that you can't release your game at all unless you have a Mac computer. Please, tell me I'm missing something!