GenkiGenga **slow clap.. slow clap** .. nicely made..
I hope the games i posted meets the minimum game quality as mentioned by scirra. For Scirra please also post the names and games of those who were awarded. Seeing the awarded games might help us understand and do our games better.
http://www.amazon.com/gp/mas/dl/android/com.jyoru.ncore
http://www.amazon.com/gp/mas/dl/android/com.jyoru.ktn
http://www.amazon.com/gp/mas/dl/android/com.jyoru.savethytotem
http://www.amazon.com/gp/mas/dl/android/com.jyoru.friendlyfire
Do you use a certain sprite font for the text?
This plugin should be definitely be part of the core features.
Do you have a demo? Thanks.
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Thanks. I'll try that one out. I'll try to extend Cocoonjs plugin, to trigger this kind of events. It seems we really need to code a few of their features.
Hi Davis, I have the same problem. Were you able to find the fix for this issue? Or found a work around?
I get a 1px extra line for this sprite font. Is it possible to have a version that is not too close to the edge?
Wow, nice set. Can I ask whether if I can use this for a small commercial project? Do you also have a suggested character set that will match this starter set?
I checked this one last time, I wasn't able to make this thing work. I created a simple tweek by copying the code in ludei's demo. BTW ludei camera feature now requires you to have the premium account. https://github.com/ludei/cocoonjs-demos ... ter/Camera
Wow cool plugin. Thanks for making an alternative. I still prefer to use shaders though.
When buying the Spriter Pro via Scirra, will it include the free "Essentials" for each Animated Art Pack?
I have a game that has multiple levels, and not all the assets are used in one layout. Is there any performance benefit or drawback if I have multiple layout per level. I create object instances that I only use in a given layout, so instead of squeezing everything in one layout i plan to create them separately. Thanks.
Has anyone tried using the multiplayer object in IOS and Android. Does it work when you have exported your app via XDA or Coocoon? Thanks.
Any suggestion the best way to implement an efficient cinematic intro scene?
1. Create a sprite and control the transition
2. Manually design the objects in the canvas and allow sprites to tween
3. Embed a youtube video