pinoypixel's Forum Posts

  • find a game you like to play. scale it down by 80%. clone the remaining 20% features. add 5% originality. be sure to finish it in less than 60-80 working hours

  • *woot woot* i got my voucher! time to buy in the store!

  • Nice. A different approach in playing billiards, tried playing it for a 2-3 minutes, not really a billiard fan though.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Nice assets. Is it possible for you to quote how much will it cost to do a customization of this artwork https://www.scirra.com/store/royalty-fr ... t-poses-30 ? If i wanted a certain character how much do you usually charge?

  • For C2 right i think the only way is to perform a "system action" -> "snapshot canvas" every 10 seconds and send it to your server. Might be a good idea to include timestamps and action logs. Not sure if there are cordova plugin or intel xdk plugin that can do video capture similiar to the one in Unity

  • i tried this one last time i used, multitouch and onhold events. It detects my first touch and zoom in as touch slope coordinate changes. i'll check if i can still find my capx for this one.

  • I use a sprite to display a "+1up". I create the object on trigger and just transition it upward/downwards with fade effect and destroy.

  • Cheers. Nice games. ^^.

  • I would like to ask how many active objects should we have in our window? For iphone4 / samsung s3 I limit my objects (objectcount) to less than 20 (solid objects) or else it will have a really low frame rate. When I create and destroy objects on demand i can notice a lag or a skip. If i make the objects to have physics behavior it will be much worst. Any suggestions or techniques for handling a lot of objects for low performance platforms? I am already using tilebackground / tilemap.

  • Unless you system create object or object are on the top layout are pulled by gravity. Object are not generated randomly, you can share your capx file 👍

  • I wish they can post who gets awarded, they didn't event mentioned the level of quality they are looking for.

  • Toddler the local storage looks promising. This also works fine with devs using cocoonjs.

  • Webstorage works fine in android, creating saved data shouldn't be an issue. If you really want to create a file you might need to use native extensions depending how you plan to export. If you are using cordova, you can refer to this link.. http://cordova.apache.org/docs/en/3.3.0 ... leTransfer .. If you are using cocoonjs i believe they also have a utility to do this. I suggest just use webstorage.

  • Hi if anyone needs to learn Construct 2 beginner to intermediate level, feel free to drop me a message. I can guide you and answer your questions when you needed them. You can also add me as a FB friend for faster communication. In return of this service, I would like you to provide me simple art assets . I can only accommodate a few individuals though, preferably artist.

  • Hi we are a team of two (developer and artist), looking for some paid jobs. We can help build plugins, modules or games for you. Unfortunately we are relatively new in the game development field so we can cannot consider ourselves as experts in this degree, but likewise we would like to extend our service in a reasonable price.

    We can only work for 8-16 hours per week and prefer small projects (maximum of 2 month). We don't charge until the game, plugin or module is 100% complete, but we can only disclose the project files after payment. We will upload the game, plugin or module as demo for customer approval. Our minimum charge for a small game which includes custom assets would be around $200 per game. Cheers.

    We don't have much experience but below are some of our on-going works. Please drop us a message for quotations. Thanks.

    http://kuting.jyoru.com/

    http://core.jyoru.com/

    http://core.jyoru.com/

    http://savethytotem.jyoru.com/

    http://friendlyfire.jyoru.com/