I've checked my code, a million times, theres nothing that tells any layout to produce items on the restart menu layout. The restart menu layout isn't even associated with any main Event Sheets currently, it only runs of it's own, so for the most part its not really associated with the rest of the project.
Currently, when enemies are destroyed they spawn an item, could the changing of the layouts, be "destroying" the enemies and would that enable their items to then be spawned on the new layout created?