pinoypixel's Forum Posts

  • I feel scirra should have a direct collaboration with Intel or ludei for a seemless direct export.

  • > I like to own my software, online or cloud apps are almost always subscription based, which is terrible for hobbyists - the target audience of C2/3.

    >

    Call me old fashioned but I feel the same way. I don't have a problem if a software I pay for has an online version as long as it has an offline too and it doesn't suffer maintenance because of the online edition.

    Also I don't think this will happen, because only the engine is in HTML5 and the editor isn't.

    I agree with this one. I like something offline, plus there are alot of challenges for a web based tool.

  • An old thread that i want to add something. You can use "On load failed" or "On load complete" events to check if "System load game from slot" exist.

  • Looks really nice.

  • ludei is the construct 2 webRTC multiplayer implementation compatible with cocoonjs webview or canvas+? i tried making this work a year ago but no progress. I just want to check whether ludei implemented changes on their new version.

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  • Thanks for the update. I have modified your template though, kinda hard to merge your changes to mine. Anyway I'll just pick some stuffs on your updates.

  • Cool Thanks Tom

  • Oh I bought this one. I'll download the new updates. Thanks for the fixes and added features.

  • https://www.scirra.com/blog/161/app-dash-challenge

    Tom Ashley Just wanted to check about this app dash challenge

    1. What is the actual deadline is it July 16 or July 31.

    2. How do you know who sends their games? I can't see where i can type my scirra username on the survey.

    3. When is the submission deadline of the weekly raffle (C2 personal licence)

    Thanks.

  • Ashley I think its a good move for Scirra to specialize in creating a kickass 2d game dev engine and not mixing itself in the 3d world. Though a bit skeptic and risky in leveraging in HTML5, but what the hell if it makes things get going.

    I'm a Unity Dev but if possible I prefer to do 2D games in C2. Doing things in Unity is easy once you get the hang of it but somehow I still find C2, ok for quick 2D gamedev. Exporting to mobile in C2 is different though, I hope C3 can address seemless export, or tie up with ludei or Tom This might be a good selling point for C3. The only convenient way to export is via nw.js and web.

  • Nice game!

  • Looks really nice. It would be great if the assets are available as tile and sprite sheets.

  • I'm looking for a simple platformer ai. scrolling left/right ai, jumping ai, pursuing ai, escaping one low hp ai, event triggered ai. I am wondering if there is a behavior that extends Platformer functionalities that perform these ai stuff. I tried searching but wasn't that satisfied with the available implementations.

  • Any recommended AI behavior plugin, is there a pure plugin implementation? Scirra should have a default AI behavior, that would be cool! Tom

  • ironmanx Ashley construct 2 is a 2D editor, the z order doesn't represent the z-axis similar to other game dev platform (ahem Unity) . Instead Z order indicates the layer hierarchy. Summary: you cannot cast / use the shadow property that way.