Phuzz's Forum Posts

  • I went through all, but thanks for your reply I will go through again just to make sure I did not miss anything.

  • I am still stuck on this one and cannot release my app, any help or tips would be much appreciated.

  • I had this problem when I had a layout sized PNG as a background, 720*1280, i had to change it to a tiled background with something similar to my original scene. I had only a black screen on start-up up, seems like too much RAM usage at the beginning

  • Thank you ...

    I understand that Persian is not like Middle Eastern Arabic language, but if you can understand some Arabic I will be able to help you if not then English is your choice

  • Use the Beta Build and orientation should be locked, there is no option on XDK to choose orientation, you just set it from C2 and then after choosing beta build for compiling it should be all set.

  • Compare to my normal skills I think this way would be OK, or maybe you could use player position instead, find the coordinates of where the stairs are located, for example starts at x 100 and ends at x 200, so when player position is between X1 and X2, reduce speed, Else, set speed to normal. I actually do not know if this would work but theoretically it sounds ok, also it would help performance since it is not a collision detection event. And if there are any better ways for this to be done, I currently do not know them

  • Relax man, I honestly do not think there will be a refund if the problem is not from their side, other people got their apps on the store fully functional so it should work for you too, anyways, if you need anymore help i will be glad to. Peace

  • (player is not overlapping stairs) Is not a sub-event or a called function to be triggered when asked for, thats why it is starting on start of layout.

  • Thanks for your support to my app

    Just like how you would add a sprite or a tiled background, double click on the layout editor and scroll down to the "Platform Specific" section and add Cocoonjs to your project. Then Cocoonjs actions actions should appear on your action list just as mentioned in the tutorial.

  • Any bugs in your game would be from the actual Systems and Actions that you have put into your game, which you will find and fix through testing the game for a little while, other than that there are performance tips regarding exporting to Android and its sub categories like Cocoonjs and Crosswalk.

    tutorials/432/android-games-with-cocoonjs

    tutorials/303/how-to-export-to-cocoonjs

    tutorials/781/how-to-setup-admob-ads-on-construct-2-mopub-cocoonjs

  • Im glad you liked it

    Add testing appears when there's low download rate or play rate is currently low, which is actually always low haha.

    I hope it works with you, and I will help you with what I can to get your App done. Thanks alot for the website offer I will keep that in mind when I have newer material to publish after my upcoming release. Thank you too

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  • Hey man, first of all happy new year.

    Really well done games with interesting concepts and graphics, I salute you for your hard work and may your new year be filled with Joy, Wellness and success! Keep up the great work.

  • Can you try the repeat event? for example if you want 5 enemies you can use an index from 1 to 5 and have the actions set to spawn the enemies, for different enemies, maybe you can have different enemies on the same sprite but under different animations, when created based on a certain condition Play animation "name" from beginning.

    I dont know if this would work but inside my head it sounds reasonable =0)

  • I was able to release an app on google Playstore with Admob integrated ad it is flawlessly working, why to go to eclipse of cocoonjs is the final step?

    This is the tutorial I "Carefully" followed and it worked fine.

    tutorials/781/how-to-setup-admob-ads-on-construct-2-mopub-cocoonjs

    If you need any help there are many willing to help, try this and if it doesn't work reply to this thread and I will be glad to get you through with it.

    My app on my signature "Stoorn" created by C2, exported on Cocoonjs, integrated with Admob. you can check it out as an example.

  • Cant you Create frames that end up with a pattern? The Last frame should reach a state that is just before the first frame, and set to loop.

    Or, you can fadeout the flakes gradually and create new ones before complete fadeout.

    These are just my ideas, I dont think with the way the sprite is made it can loop flawlessly unless you create the frames for that.