Phuzz's Forum Posts

  • Any reliable way to add leaderboards to Android exported project, regardless if XDK or Cocoonjs.. etc. I have searched the forums but could not find something clear.

  • > I am having Sound latency issues with Crosswalk Beta Build, but not on Cocoonjs, I still prefer to use Crosswalk for my apk's, is there anything im missing that is causing this? Imported PCM 16 bit audio files, and works fine on Crosswalk Emulator ,Chrome and IE, but not after compiling.

    >

    > I also tried the apk on more than one device, HTC One, Desire 500, and a few samsungs, all same issue.

    >

    Hi, just sorted that sound issue. Basically, just uses the Beta build setting in Intel XDK: http://prntscr.com/32qdbl when building. It sorts out a BUNCH of bugs! .... but it exports an even larger APK file lol.

    Thanks for the help, I have tried beta build and still the same problem but its better than stable build, for now I used cocoonjs and was able to successfully release my first game to Play Store, I think Crosswalk will be better than Cocoonjs but not at the current time.

  • I think the issue here is actually understanding what you want my friend, can you post a link of a game that has the feature you are asking for? something from play store or similar?

  • Oh man you just saved me, i don't think i would've figured this out as i have been trying to solve this problem for the past day and it was getting frustrating, in the tutorial it tells you to put your publisher ID where the Publish ID section is, which kinda makes sense, but now I put the banner Id instead and it works thank again

  • To be honest, for me it wasn't easy, and I don't know if this method would work on my future games, but we just have to keep trying or wait until compilers and C2 get in sync regarding scaling, and best of luck with your projects

  • Here you go

    https://www.dropbox.com/s/9bhr43fs6y1ba ... locks.capx

    Note that this is not my capx file and not my work, I just got it a little while back from these forums and cannot locate the post again, so credit goes to Mr X who made this <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • I made an android game with this aspect ratio, it is not easy to make the game fit on multiple devices but after a bit of work I got it done with the help of other Members here, check this out.

  • Doesnt C2 already support OUYA?

  • Very well done, I dont have an iPhone but looks solid.

  • Very cool graphics, congrats on your first app, will play it and give you feedback

  • Thanks actually the name stoorn is not related, it was related in the beginning because it was a Space theme based on planet Saturn, but as I went on with building the game it kept pushing me away from the space theme, so the name stayed but the game is different, great advice though, Your suggestions sound better! Anyone got a time machine i could borrow?

  • Thanks to Scirra and all your help in the Tutorials and "How Do I?" Section I was able to completely publish my frist game / Puzzle game to the Playstore, check it out

    Compiled with Cocoonjs.

    http://gamephuzz.weebly.com/

    https://play.google.com/store/apps/details?id=com.gamephuzz.stoornf

  • Thats how ive done it, if you dont understand the pic let me know,

    I added a global Variable named Total and added value of each level to it with the command shown above, my level system is base on the tutorial posted in previous links.

  • Hello my experience isn't that great but I will try and figure it out and let you know, let hope so

  • Set the Size of the tiled background to (1024, 576), and position to (0,0) would it fix the problem? Maybe the background is still set to the old layout. Also Set your Scale to "Letterbox Scale"