Phuzz's Forum Posts

  • Whats the layout / window size of your project?

  • On crosswalk build screen after selecting the architecture, close build screen and open it again, you will get at the bottom of the build page a new selection in where you can choose a beta build, do that an compile your apk, its buggy so the only way to get the beta out in available is as mentioned, hope this works

  • Thank you for your time, as this is the only thing left for me to fix in my game before publishing. Will work on it tonight.

  • Thank you, Iam not experienced with the viewport commands but willing to implement to my game, do you recommend any tutorial or article that I can learn from, the ones on the scirra tutorials dont seem to explain it clearly, any links if available would be appreciated.

  • Well I think it depends on your Events, you can still keep it all to one event sheet but put the timer event in a Group, and Set the group active whenever you want the timer to start, for example group called "Countdown".

    Example:

    On Condition Met --- System --> Set Group "Countdown" Active

    Else ---> Set Group " Countdown" Inactive

    Ofcorse you have to add that under another event like compare variable or so.

    -------------------------------------------------

    I am sure there are other ways but this what I can think of at the moment

  • Try Compiling using Intel XDK Crosswalk, it supports Letterbox Scaling and might fix your other problems.

  • https://www.scirra.com/tutorials/311/level-select if this is what you want?

    Level Select with Star system

  • Are all layouts connected to same even sheet?

  • I had this problem, its actually not a problem, its the monitor you use, on my Android phone it was crystal clear but on my laptop it was blurry.

  • I have an android Puzzle Game been working on, Most layouts have black backgrounds, which is best for performance?

    Clear Background --> No , with Black tiledbackground.png VS Clear Background -- > Yes, with Transparent Layout?

    --------------------------------------------

    Game is 17.8 mb after compiling on XDK crosswalk, Gameplay is fine but Uses 100mb ram upon launch with sound latency issues.

    Game is 10 mb after compiling on Cocoonjs, Uses 75mb ram upon launch with no sound issues, but scaling issues.

    What Do?

  • Sorry if it has been asked before: I don't have a lot of time to go through the forums right now. I was just wondering if it's possible to force/lock the orientation with a Crosswalk export?

    Thank you!

    It has been asked before, Choose the Beta build in the Crosswalk build menu, if the option doesn't appear, choose architecture, next step, then close build page and open it again, beta option should appear.

  • I am having Sound latency issues with Crosswalk Beta Build, but not on Cocoonjs, I still prefer to use Crosswalk for my apk's, is there anything im missing that is causing this? Imported PCM 16 bit audio files, and works fine on Crosswalk Emulator ,Chrome and IE, but not after compiling.

    I also tried the apk on more than one device, HTC One, Desire 500, and a few samsungs, all same issue.

  • Cocoonjs by Ludei is good, Export to Cocoonjs and compile it on their cloud service.

  • I use something similar in my level selection, you can probably add instance variables, lets say its called (Sleep) set all to -1 for "Evil" except the intended evil, set it to 1,

    • Distance ( x ) < 600

    -- System Evil.Sleep = 1 ----> Set Awake = 1 (Compare instance Variable for Evil)

    I'm not properly skilled but that's how I work out my events. Hope this helps =o)

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  • Many thanks found the secret menu