pedro.thiers's Forum Posts

  • Any news on when the animations will be implemented?

  • You could set off the gravity and add a force towards a position or a direction, as you wish. This can be done with actions.

  • For now, we can do something like this:

    + System: For "loop" from initial to final

    + System: final Greater than 0

    + System: (LoopIndex) % step = 0

    -> System: do actions

    I did an example to illustrate my thoughts. This is the link: http://dl.dropbox.com/u/7967934/Iterati ... ve_0.x.cap

    Hope it helps someone.

  • This transition is already in the MagiCam plugin. ()

    I believe this solve your problem

    Thanks to Linkman and his wonderful plugin

  • You can add to the player the Line of Sight behaviour.

    And as for the cursor, add the "mouse and keyboard" object. Then, in the events, add:

    -Start of Layout : set cursor invisible;

    Make the crosshair sprite and give it the mouse behaviour. This should make that sprite follow the hidden cursor.

    Tip: you can even give that sprite some animations, so when the player shoot, the crosshair changes.

  • OMG! It will be so much easier to do SNES-like P1 and P2 with this filter.

    Great work

  • Couldn't you put them all in one container? If this work, at spawining one limb, the rest of the body would spawn with it.

    That's just a guess, but could be the first step.

  • that was brillant!

  • Amazing! I'm looking forward to see that .cap

  • Collaboration becomes much easier as well, since you can either send changed files between team members, or place a C2 project under source control like SVN, and have full versioning, merging etc.

    I think I love you.

  • Nice game. Quite difficult and with quick learning curve. You need to improve your graphics though.

    Very nice game, but very hard . It is a lot like Super Meat Boy, but that's not a bad thing. The wall jumping feels strange to me, but then again everyone makes their wall jumping differently. And I quit here because the water kept messing me up:

    <img src="http://i52.tinypic.com/4lni48.png">

    Same with me

    > the wall jumping reminded me of Megaman X for some reason

    >

    Their position when sliding down the wall is very similar.

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  • I'd suggest working on your animations. Mainly your walk cycles (most of the rest seem to be single frame animations), here's a tutorial. http://www.idleworm.com/how/anm/02w/walk1.shtml

    For more information, you can look for the "Animator's Survival Kit", by Richard Williams. It's a must for any animator.

  • Variables and animations. Those two alone will open up a wealth of possibilities.

    Couldn't agree more. The images can be edited in another software, like PS, Paint or something else. The image points will be missed though...

  • Hey there!

    My name is Pedro, I'm brazilian and I've been using construct for almost 2 years now.

    I discovered it when I was in a game development group, at my college. I had to find some way to teach 4 people with zero programming skills how to organize their thoughts so the programmers could understand and then code easier.

    Construct was the best find ever and I use it ever since. Was love at first sight . Construct is the easier engine in the market, it is quite complete and C2 is even more promising. It was easy to teach them to make games by themselves.

    One of my interesses is the academic carreer, teaching game design. If I succeed, Construct (probably C2) will go on with me. Please, keep up the good work, so I can keep up this dream!