paulscottrobson's Forum Posts

  • Well, two possibilities spring to mind - you can on each tick preserve the previous velocity and compare it with the current to see for changes. Or you could just monitor the changes is the presses to determine it - your own pseudocode specifies it in terms of what is or isn't pressed.

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  • Rather than doing it that way, I would be inclined to give your player a "state" (which could be closely related to the animation - you could actually *use* the animation Name if you wanted but it's a hack you might regret) - alive / dead / whatever as an instance variable, and only move when the player is alive.

    To physically stop it working you can enable/disable the 8Direction behaviour (depends how you are moving your player)

  • Err... yes, I think a license is permanent. Is your licensing not working ? If not, contact support.

  • Yep, I only use ttf fonts for debugging displays.

  • I would add that I have had similar save problems (not sure if 206 onwards) and I'm definitely *not* using cloud saving.

    I haven't been able to reproduce it. What seems to happen - I think - is that something gets out of sequence in the image editor - it's always related to this - , and one of the images goes AWOL , then it starts complaining it can't load the capx because the image isn't there - not sure because I've exclusively used project directories for the last month or so. It happened on 2/3 occasions for me, and I wasn't doing anything unusual at the time (e.g. external editor). Since using projects the problem has never happened again.

  • Presuming you are using bullet behaviour ; there is an action which is something like "Set Bullet Angle of Motion" (can't remember exactly, but it's something like that) which will make the bullet go any direction you like. So spawn two bullets rather than one, and send one the other way.

  • You can do some short cutting though. If you want to test an individual point faster you will have to do some of the optimisation the hard way I think. If your object fits in a box of size x by y then x+y is an upper bound on the distance from the point of any point in the box, and you could use this to eliminate a lot of sprite objects. Exactly how depends on what you are testing and what they are doing. If that doesn't work the solution might be a JS plugin

  • If you want to use SVG, use inkscape to convert SVG to PNG at a middleish resolution. There is a problem, I think, with some phones especially with limited GPU memory. Some other tools get round this by having multiple resolutions of graphics and loading one which is the best fit post scaling to fit the browser space.

    It would probably be better to have realtime 3D rendering of a model without any animation or skeleton work or similar - so just render it from a particular viewpoint. WebGL is designed to do this pretty much.

  • > "

    >

    > Why couldn't they still put together a small team to occassionally update Construct Classic? They'd still get tons of money.

    >

    It *is* a small team. Development is basically Ashley Gullen. As I understand it, development of C2 is slowed significantly (except for bugs) so he can work on C3.

  • You can get round the spacing issue by using a font that is designed to be monospaced. This, with a bit of tinkering with the character spacing for the string overall, produces a reasonable result.

  • Well, tbh it's a bit difficult to tell. I'm inclined to think your objects are confused about which objects they patrol between, but without more information it's just guesswork.

  • When you say "automatically goes back" that could mean one of two things ; do you go back to the position in the game you are already in, or do you go back and restart the game ; which do you mean ?

  • Absolutely zero agreement on this specifically. Generally people seem to think that free apps with in-app purchases work best. But which advertiser or whatever, no consistency.

    Of course is there was a magic wand for monetising, people would keep it to themselves to stop the competition

  • Well, tbh, don't work from a cloud drive, use that for backup. I also suggest saving it as a project (e.g. individual files) unless you actually want a single file .capx to send to someone. I've had C2 crash with image issues a couple of time, fortunately nothing terminal but fiddly to sort out. Saving as project seems to work more reliably.

  • I'm guessing Browser.openURLInNewWindow won't do ?

    It depends on what you want to do. It should be theoretically possible to set up the HTML document with the pages already loaded in hidden divs, and then use ExecuteJavascript to open them and bring them to the front of the display.