I download a new font for the game, and after i build it the font on the phone doesn't appear.
If your phone doesn't have the font installed it can't use it unless you add it to your capx and load it as if it were a webfont..
Here's a tutorial to do just that:
https://www.scirra.com/tutorials/237/ho ... -web-fonts
I would opt for using spritefont instead of the text-object though if at all possible..
Yep, I only use ttf fonts for debugging displays.
LittleStain So, i must add the fonts to the .capx to work on mobile?
LittleStain i have these fonts and it says that they are corrupt.
http://kenney.nl/assets/kenney-fonts
What is this "it" that says they are corrupt?
The way to add your own fonts is to follow the tutorial, but like I said, using the spritefont-object instead of text-object would probably be a lot better, especially for use on mobiles..
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LittleStain
i finished the tutorial but it puts me another font not that, i don't know....
LittleStain i finished the tutorial but it puts me another font not that, i don't know....
You might want to look at the fixing bugs part of this tutorial
https://www.scirra.com/tutorials/800/th ... s-tutorial
tried today on the mobile.
I did exactly but it don't appeat anyway i will not use fonts anymore.
Thank for your time.
can u help me a little bit more?
so i made a portrait game but i had a "blank" space up and down on the phone.
I put in XDK full screen and portrait and the project is build in 480x640.
any suggestions how to fill that blak blank space ?
Thank you soo much!