Paradox's Forum Posts

  • I believe it's the "Add This" set of icons directly under the Blog text.

    At least when I go back to my Blog +1 in 2012 the "Add This" Google button is missing from that page, like that's how I did it.

    If it's not one of the main buttons, hover over the Orange + sign.

  • That was back when computers would actually slow down while trying to do math.

    Putting your trash can back under the cupboard was important when your kitchen wasn't wide enough for two people, but it's a warehouse now. It will only make a difference to the neurotic. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

    Ashley's Blog: Optimisation: don't waste your time

    https://www.scirra.com/blog/83/optimisa ... -your-time

  • The "Else" goes directly under event 11, not as a sub-event.

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  • Are you sure it isn't continuing to count after hitting 15?

    Do you have a capx or screenshot?

  • Have you tried something like this?

    [attachment=0:1n6rtqxr][/attachment:1n6rtqxr]

  • Swipe Spinners — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-fr ... inners-624

    <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow"> Game spinners kit with speed and direction determined by touch swipe.

    3 capx variations of different Game spinner types with speed and direction determined by touch swipe. (not a full game)

    Several sample spinner images are included for use, or create your own with the included bitmap templates, or Adobe Illustrator source files. Change the number of divisions on the spinner by setting 1 instance variable. Re-sizable, movable, without changing any events. It's very flexible.

    The comments include instructions for copying the eventsheet and sprites into your project.

    Use this topic to leave comments, ask questions and talk about Swipe Spinners

  • Nice stuff.

    When making music for games consider adding some extra bits to some of them. The best music to find for a game already has short matching fanfares that work for winning or losing, transitions, or a waiting loop.

  • Nice, does it have an increase in difficulty, or is it just how many levels you can make it through?

  • Some people prefer staring at a more attractive backside for 80 hours.

  • It allows the screen to scroll beyond the edge of the layout.

    For example if you have the camera following a player using "scroll to," when they approached the edge of the layout the scrolling stops, hiding the off layout areas. "Unbounded scrolling" allows the scroll to follow the player to the edge.

    In some screen modes like "Scale Outer" a game size smaller than the screen won't be allowed to move from the top left of the screen, because it would show beyond the edge of the layout. Turning on "Unbounded scrolling" allows it to center on the screen.

  • [attachment=0:3a2vde2s][/attachment:3a2vde2s]

    Does that work for what you need?

    (spawning instead of moving of course.)

  • And here is a tutorial that shows masking. I linked to page two so you could see the illustrations of the masks revealing areas of the map.

    https://www.scirra.com/tutorials/322/making-an-interactive-treasure-map/page-2