Paradox's Forum Posts

  • Sorry for the delay, I missed your reply.

    I added a Boolean variable to the arrow "NewArrow" default to true.

    Then to each place the arrow is further manipulated, I checked "Is NewArrow"

    Then after it hits the sprite, I change that arrows "NewArrow" value to false. That way only the 1 NewArrow gets adjusted.

    (just noticed the arrow on the layout at the start also flys in when you shoot the first arrow. either destroy all arrows on startup, or move it under the layout so you never see it.)

    Capx included:

    Edit: just realized if you fire many arrows at once, there will be more than one true at a time. (this caused some arrows to go too deep or all the way through.)

    You have a solution already started that does work.

    Replace my "Is NewArrow" events with your "Pick Top Instance" and it works fine without the variable.

  • Can you make a capx showing just the problem? It's hard to suggest a solution without really knowing whats happening.

    Are you spawning a new arrow and rotating all arrows mid-air?

  • Organize your event sheets:

    (click the image to see the whole thing, and the list of numbers)

    • Use multiple event sheets, and include them in your Layout event sheet. This lets you use the same code for multiple event sheets, and keeps it from being one huge list of events. Right click below all your events to Include an event sheet.
    • Use Groups to break up your events into sections. Be sure to drag the events into the group. Right click on the left edge of the event bar to find the Add/Add group. (Not on the event itself, that's a different menu.) Or you can see it's also in the menu under the events. (#1)
    • You can then fold up the group, so it's hidden when you aren't working on it.
    • You can also fold up large sets of sub-events when you have them working right. Out of sight, and out of the way. (see event 10 is followed by event 25.)

    [attachment=0:35cq9d1w][/attachment:35cq9d1w]

    If you want to move a block of events to a new Event sheet, When you hit cut, you may be warned that deleting this may remove other events. As long as you immediately paste them into the new sheet, all the lost events will be restored.

  • Your trying to import it as a sprite strip? It has to be divided into a grid, and each block in the grid is turned into a sprite.

    Your arrangement can't be divided evenly. The first column is shorter than the second, so will get cut in the wrong places.

    You can load the png strip into an editor and edit their positions. Or load the whole png into Construct2 as one frame of a sprite and crop out the first image. Then load the whole png again in the second frame and crop the next image, and so on.

  • I would expect your game would generate the same animation of an explosion each time a player made one.

    All other factors are what should be detectable. How I might do it:

    Give points for good placement.

    And points for what was used to make the explosion. (like engulfing more explosive fuel.)

    Give points to more than one explosion animation touching. (if they touch, they could merge into a larger one.)

    Give points to the amount of destruction done. (count the flying bits?)

    If simultaneous explosions around the screen count as part of the one, add them up to see much screen they all took up.

    Maybe it had factors that took points away too, how much they overlap structures that don't take damage, or

    other hampering events, like rain, shields, or the repair-ability of what got blown up..

    Your scenario might have other factors to give points for as well.

  • I got to 400, and went to work in Alaska for the summer, so I had to let mine go. It would have been over 500 now.

    (Lousy internet.)

    mmmm cheese...

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  • Try to figure out what plugin all the projects that won't open are using in common. That might help you find the problem one, and you can ask the author about it.

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  • I Google+1'd it, and put it on my wishlist, although I don't have an android to try it out just yet.

  • And in System actions you will find "Go to layout" under "General" so you can jump from this layout to that one. You should use a technique like donelwero suggested (compare LayoutName) though, since both layouts may call this event.

    There is also "Go to Layout (by name)" which you dynamically generate the name of which layout you want to open. like:

    "Level" & MyVariable

    which would be "Level2" if MyVariable = 2

  • Tom next time you have one of these you should tell people the voting won't be taken into consideration, so people don't vote down the competing games. After the competition all the Construct2 games will have ranks below what they would have without the competition.

  • The game I tried starting with was a puzzle game, albeit a graphical one. I ended up putting it aside, and making some other simple things first to get my head around Construct2. And there are still times where a problem seems to defy logic. When that happens, step back and think of alternative solutions. Writing a new solution to a problem can be faster than banging your head on the old one for days. If that's hard to make yourself do, tell yourself you are only making a temporary work around, so that you can continue, and come back later to the tough spot.

    It is possible to do, but not exactly following the beginner path.

    Here's a dictionary type playable one I keep coming back to and working on, still needs a bit more work before I make it live.

    http://hexedtext.clay.io/

  • Oops I should have put the in front of Tom's name the other day.

  • Yeah, me too, came to see if it was reported, maybe Tom is working on it.

    Server Error in '/' Application.

    Invalid object name 'dbo.v2StoreWishlist'.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.Data.SqlClient.SqlException: Invalid object name 'dbo.v2StoreWishlist'.

  • Colludium I really like it. Great game, except I went off the right side, fell past the bottom level, and got stuck on a black screen.

    here's mine http://www.newgrounds.com/portal/view/641049