PantsSleeve's Forum Posts

  • Hi! 32 year old Swede, work as a systems developer which I enjoy, but developing games is my passion. I've been developing games in my spare time the last 7 years, but the last 2 years I've been investing more time in game development.

    I'm focused on mobile game development and I've released a couple of games for android and iOS. I have a ton to learn but I figured I'd gather enough knowledge about C2 to build a bigger project som right now I'm working on a really fun project that I'm hoping to release X-mas 2014.

    I'm looking for people to work with a specially on the art side. So far I've made the art for my game myself (or used free resources), but I'm just not good enough to create art at the level I want.

    If anyone is interested send me a PM as a start and we'll see where it leads. Here are a few screen shots of the game I'm working on right now.

  • If anyone happens to stumble upon this thread, there is an official plugin (UserMedia plugin) which supports this on a limited number of devices, some iOS7 devices and also Chrome Canary.

  • I just deployed an iOS update to a very simple game called Balloons & Bubbles... I tested it on a iphone 4Gs and 5c and both had very good fps. I have not tested the 2.0.0 on any of my previous, bigger games. Make sure you tell Ludei any problems you have so they fixed. When I've been in contact with them earlier they have fixed stuff, pretty quick.

  • I just got my newest game approved by Apple, Balloons and Bubbles https://itunes.apple.com/us/app/balloons-bubbles/id847775981?ls=1&mt=8. No cost, no adds. It's a tiny tribute game to my 1.5 year old son, who loves Balloons and Bubbles.

    I made a bit of an effort and implemented my first day/night system made in construct2. I'll probably write up a tutorial if people are interested.

  • I have the same problem (I'm pretty sure it's the same at least). Here are the error messages I'm receiving, hopefully they can shed some more light on this bug.

    Assertion failure: Cannot determine family variable index; SOL appears to be emptyStack trace: Error at Error (native) at assert2 (http://localhost:50000/preview_prelude.js:12:10) at Parameter.get_familyvar (http://localhost:50000/eveng.js:2037:4) at Condition.run_object (http://localhost:50000/eveng.js:1290:32) at EventBlock.run (http://localhost:50000/eveng.js:787:51) at EventSheet.run (http://localhost:50000/eveng.js:187:7) at Runtime.logic (http://localhost:50000/preview.js:2045:36) at Runtime.tick (http://localhost:50000/preview.js:1721:8) at Runtime.tickFunc (http://localhost:50000/preview.js:446:38)

    Javascript error!Uncaught TypeError: Cannot read property 'type' of undefinedhttp://localhost:50000/eveng.js, line 2038 (col 71)This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

  • AsinineGames thanks for sharing! I got rejected (for the fifth time) but this time they rejected me because my slide-to-unlock-screen looked too much like their own and "that could confuse users". Personally I think users are pretty aware they are in "Fartinator"-mode because their phone is farting at a regular interval plus my slider looks nothing like Apple's but Apple and I tend to see things differently.

    <img src="http://www.onemuppet.se/Games/screenshots/slider.jpg" border="0" />

  • suntank nice professional look! Good work!

  • Nofish you can use the event:

    System -> Compare two value -> Clayio.ModalsOpen > 0

  • Ashley ryguydavis ludei

    I tested the accelerated physics using Construct2 149 and 1.4.5 launcher on a iPhone 4S and it did work for me on the launcher. I also tested it in the cloud compiler and found that it showed the Launch-logo then the Powered By Ludei splash and then there was a black screen! :( I've never had any differences between an app in the launcher and a compiled app before.

    After switching back to basic physics it worked like it should both in the launcher and as a compiled app.

  • Here's a first screenshot of my main character in a game that is still brewing inside my head.

    <img src="http://www.onemuppet.se/Games/Robot/robot.png" border="0" />

  • rozpustelnik awesome stuff, look really, really good! I'm getting "Mirrors Edge"-feelings from the look of your game!

  • mwmdragon Thank you!

    I am really happy for all the great feedback and constructive criticisms from everyone! It gives me energy to try and get better at this!

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  • thank you, encouragement is always welcome! :) When I'm looking back 2 years and looking at the art I produced then compared to now, it is good progress but I'm not sure I will ever take the time to be awesome at design. I think being ok at most things and not an expert at any thing is more my thing. Maybe putting together a team of experts and managing a game development project would be what I would be best at, time will tell :)

  • digitalsoapbox thanks for sharing! I'll try to change the name of the app and resubmit like you said, and I'll try referring to other apps if it get rejected again. Rinse and repeat!

  • Thank you! You reminded me, I've only done a free version for Android... I should upload one for the app store as well.

    I had a lot of troubles with physics and cocoonjs, in some versions of construct 2 and cocoonjs. But I think you should be fine in the newest versions as long as you do NOT use the accelerated physics option. I'm still waiting for Ludei to get the accelerated physics compatible with construct 2, but they are not there yet.