PantsSleeve's Forum Posts

  • Link to .capx file (required!):

    http://www.onemuppet.se/Games/GetLocalCenterBug.capx

    Cocoonjs zip file:

    http://www.onemuppet.se/Games/GetLocalCenterBug.zip

    Steps to reproduce:

    1. Export with Cocoonjs

    2. Run the exported zip with the cocoonjs launch (tested on iphone 4gs)

    3. Click on the "Candy Master" image.

    4. Check the Console -> Errors.

    Observed result:

    Javascript Exception (Line:30712 Tag: 'touchend'): TypeError: 'undefined' is not a function (evaluating 'this.body.GetLocalCenter()')

    Expected result:

    The image should be moved without any errors.

    This is a silly test capx file just to show the error, the way I use this is for "Buttons", where I have a touchstart that set a "MenuAction" variable, and on touchend I check which "MenuAction" variable is set and if the user is still touching that "Button". So the user can click, hold and change their mind and end the click outside the button which won't result in any action.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7.

    Construct 2 version:

    r130, (this but was introduced in r129, I just didn't have time to file the bug until now).

  • Hi!

    I have just completed my first construct 2 game, Tinydudes - The Stolen Candy. I've published it to Google Play and I'm waiting for Apple to approve it.

    Links to game on Google Play:

    Free: https://play.google.com/store/apps/details?id=se.onemuppet.tinydudesfree

    Paid:

    https://play.google.com/store/apps/details?id=se.onemuppet.tinydudes

    Link to teaser/trailer movie:

    http://www.youtube.com/watch?v=UXxiNKqZH6k

    I'm very grateful for any feedback so that I can make this and future games better!

  • ludei Great to hear!

    I just released My first construct 2 game with cocoonjs, to Google Play and app store. So far Im very pleased with Ludei and cocoonjs! looking forward to see what you got for the future!

  • ludei When will you release the new cloud compiler and launcher? Excited! :)

  • I'm using the Clay.io plugin for these things. Which gives me the ability to have the same high scores for both Android users on Google Play and iOS users on App Store.

    You can read about and download the Clay.io plugin here:

    clay.io/docs/scirra

    To see it in action check out the game for android here:

    Free: play.google.com/store/apps/details

    Paid: play.google.com/store/apps/details

    I'm still waiting for Apple to approve my game (it was submitted for review 2 days ago).

    Let me know if I can help

  • The play game service sounds really interesting! It would be great if there if we could get someone at google, that works with the game service, to write a cs2 plugin. It should be a win-win, they get more high quality games and we get the chance to use there services for making our games even better.

  • goldentreee Sounds good! I'am ready to release My first c2 game on the app store. Just waiting for the new cocoonjs 1.4 and the new cloud compiler to release to see if it adds something intresting.

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  • Tinydudes - The stolen Candy.

    My first construct 2 game is pretty close to a first release. It's a Catapult/Platform/Puzzle game. I've written three children's books about the Tinydudes earlier but hopefully this game will be fun for kids and adults a like :)

    <img src="http://www.onemuppet.se/Games/Tinydudes/logo.png" border="0">

    Subscribe to Construct videos now
  • Just downloaded it on My 4gs, good job!! I like the menus and the colors alot! And the game it self is simple but fun! Keep up the good work!

  • Tekniko Yes it did

  • Great, I'm doing an android/iOS launch within the next month. But with the normal scirra-release-rate I shouldn't have to wait long!

  • Link to .capx file (required!):

    http://www.onemuppet.se/Game/cocoonjsBox2d.Common-bug.capx

    Link to exported cocoonjs-zip:

    http://www.onemuppet.se/Games/newproject.zip

    Steps to reproduce:

    1. Open r127 and pick Template Physics puzzle

    2. Export to cocoonjs (I did not minify the script)

    3. Run it in the latest cocoonjs launcher (iphone 4gs)

    Observed result:

    Javascript Exception (Line: 25419) Tag: 'timer'): TypeError: 'undefined' is not an object (evaluating 'Box2D.Common')

    Expected result:

    A running game with no errors, like it has been in previous versions of c2.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7

    Construct 2 version:

    r127

  • It's been a while since anything was written here. Has anyone implemented the iOS Game Center extension with construct and cocoonjs?

  • Im having trouble using the system expression "ModalsOpen" when using the coocoonjs launcher.

    I have a check that only allows certain types of action if the ModalsOpen count is 0 or less, but it is never true.

    I've been reading everything I could find from you austin, and based on what that I'm guessing it's because cocoonjs doesn't support DOM elements. It would however be great to know if any ClayIO window is showing or not.

    ------------------------------------------------------------

    The only error that I get from the cocoonjs launcher is:

    JSUTilities Exception: TypeError: 'undefined' is not an object (evaluating 'I.UI') Line: 1945: ? Tag: requestAnimationFrame

    But this dosn't seam to have anything to do with this specific problem?