Hi,
I've completed the first beta release of a CrowdGaming concept! So what is crowd gaming?! Simply put it's people playing together using their smart phone as the controller, over a local wireless network! The cool thing is that you build the controller in construct 2 and you build the game in construct 2 as well!
But there must surely be some complex woodo stuff connecting the two?
Well... there is a nodejs game server that let's the controller talk to the game. The nice thing is that you only have to start it and stop it, the coding has already been taken care of.
Controller:
You can change the look and feel of the controller and even extend it to send different actions.
Game:
There is an event sheet called engine that does all the heavy lifting with interpreting the actions sent by the controller. To build your own game simply create a new layout and add an event sheet that includes the engine event sheet. An example game is included that shows how to do this.
Inspiration:
What could this be used for? Connect the computer running the MainGame to a big screen or projector, build a game where people get a random instrument when they connect with their smart phone, now loads of people could make awful music together, and have loads of fun! Build a dynamic backdrop for a concert where people can influence the graphics shown or vote for the encore. Office events, to promote products in public, let your imagination run wild
A beta release will be out on the Scirra store when we have finished the test period, but we would love to hear some feedback about the project: is this a good idea? Is it the best idea ever? Which features would you like to see?
Note:
This can be setup to work on Linux, Mac or windows. But it's easiest on windows because you don't have to export to html5 to test the game.
https://youtu.be/vONL80sKAyc